v2.37.10 released 2026-11-02

  • graves in Spooky mode now explain in their tooltip what breaking them does
  • the ? button on the title screen opens the help panel, as on every other screen, instead of the “about” webpage
  • bugfix: on phones, the tutorial’s highlight box no longer flashes and lags behind the buttons as the menu opens
  • bugfix: on phones, the menu button’s background no longer stays behind in the corner while a unit is selected
  • bugfix: the side menu’s X no longer needs two clicks, or a mouse move for the hand cursor, when the mouse hasn’t moved since the menu opened
  • bugfix: the side menu’s tab icons no longer shake while its content scrolls
  • bugfix: switching sidebar tabs after scrolling down no longer leaves a blank area at the bottom of the new tab

v2.37.9 released 2026-11-01

  • a performance test mode for running benchmarks and sharing the results
  • when the game can’t use your graphics card, the error now suggests how to fix it
  • the “Read more” dialog of an island’s intro is no longer taller than its text

v2.37.8 released 2026-10-31

  • island intros and the text above text fields in dialogs now use the game’s regular text font
  • Ghosts modifier no longer forces the halloween theme in map editor
  • bugfix: the Continue panel on the title screen shows the name of a custom map instead of “Unknown Island”
  • bugfix: rivals’ units no longer jump around on fast spectating speeds when they merge and then chase a retreating unit
  • bugfix: on phones, the tutorial now highlights the menu button and then the right button inside the menu when it asks you to replay, rewind or restart
  • bugfix: moving between Conquest and the title screen no longer flashes your own theme when both show the same level theme
  • bugfix: when the browser resets the game’s graphics, e.g. coming back to the tab on a phone, the game reloads and continues where you left off instead of stopping with an error
  • bugfix: prevent rare crashes when restarting an island while rivals are thinking or double-tapping certain buttons
  • bugfix: a very narrow window no longer crashes the game
  • bugfix: a game file that fails to download now shows the “failed to load” message instead of crashing the game later
  • bugfix: after an update, the game no longer gets stuck on “downloading update…” in browsers that block service workers
  • bugfix: watching the AI play or a replay could occasionally freeze

v2.37.7 released 2026-10-30

  • bugfix: signing in with an email link works again
  • bugfix: Brave on iPhone and iPad no longer shows a “game failed to load” message while the game is loading

v2.37.6 released 2026-10-29

  • opening the game from an old bookmark no longer shows a “Page not found” warning

v2.37.5 released 2026-10-29

  • bugfix: after scrolling the settings panel or the level menu, clicking the side tabs and menu buttons no longer hits the wrong one

v2.37.4 released 2026-10-29

  • the game downloads about 30% less on your first visit
  • the loading screen and the phone browser toolbar now match your sea color
  • UI fixes for better legibility on light ocean backgrounds, especially for conquest screen
  • tweaks and bugfixes to the first tutorial level (more robustness, a little less overbearing hand-holding)
  • bugfix: sound effects play the moment you click, not a tenth of a second later
  • bugfix: leaving an island after rewinding out of a defeat no longer loses the moves made since the rewind

v2.37.3 released 2026-10-28

  • bugfix: automatic merging no longer moves a unit it just merged out of the way, and merges as close to the target as it can
  • bugfix: recruiting a unit onto a bandit now clears the ❗ warning on that tile, as moving a unit there does

v2.37.2 released 2026-10-28

  • bugfix: undoing or rewinding right after ending your turn no longer lets you play the next rival’s turn for it
  • bugfix: closing the game on the victory or defeat screen no longer brings you back into the finished island
  • bugfix: rewinding while a rival is thinking no longer leaves it looking stuck in thought
  • bugfix: the first tutorial no longer asks you to recruit a villager you can’t afford after undoing a merge
  • bugfix: a long press or swipe on the Enter Fullscreen button no longer shows an error
  • bugfix: the warning on units that can’t get paid names what they turn into on Zombies and Ghosts maps, not always bandits
  • bugfix: the spyglass no longer shows income for necromancers, who don’t use gold
  • bugfix: on a shaky connection the game retries loading its maps, and says to check the connection when it still fails
  • the spyglass help no longer says holding Alt/Option only turns it on (it flips it either way)

v2.37.1 released 2026-10-27

  • bugfix: switching the seasonal theme during a level no longer shifts the rulers’ crowns and hats off their heads
  • bugfix: the Ghosts rule mode no longer has a help link that opened the Zombies page

v2.37.0 released 2026-10-27

  • Ghosts, a new Halloween rule mode for Conquest, on by default during Halloween
  • a big refresh of the whole UI: menus, panels, buttons, dialogs and notifications share one look and new fonts, and stay readable on every ocean color
  • the Conquest screen follows the ocean color like the other menus
  • the seasonal theme (like the Halloween look) can be switched on and off on the title screen and in settings
  • the sea looks more like a sea: shallow water and soft shadows around islands, glints and decals on the water
  • a new Graphics setting - pick Fast to trade fancy effects for better performance
  • the settings panel is reorganized into cards
  • right-click (or long-press) a unit you moved or bought this turn to undo just that unit
  • the numbers overlay (Q) is now the Spyglass: it also shows the coins in towns and chests, adjustable in Settings
  • the help pages got a fresh look in the game’s fonts and the colors of your ocean theme
  • Import file… on the title screen opens maps, replays and exported progress, also on phones and tablets
  • maps and replays you export or share are up to 4× smaller; versions of the game before v2.36.11 can’t open them
  • the province label warns you with exclamation mark when province is about to go bankrupt
  • rival faces on the power bar while you watch the AI play
  • tooltips show the hotkeys of buttons
  • the - and = keys zoom the map
  • units hop over longer distances in stead of sliding in straight line
  • on a browser too old to run the game, a message asks you to update it instead of the loading screen getting stuck
  • errors that stop the game from loading show your browser and link to Discord for help
  • the game shows a notice when your browser’s storage is full and progress can’t be saved, instead of failing silently
  • on phones, the “Enter Fullscreen” button can be dismissed with the × next to it (fullscreen stays available in Settings)
  • bugfix: restarting an imported or custom map on a different difficulty now remembers that difficulty
  • bugfix: rivals only surrender on maps you win by defeating them, not on maps like Easter Egg
  • bugfix: bunnies hop around at random instead of always fleeing in the same direction
  • bugfix: the start of your turn no longer freezes the game for seconds on maps with huge regions
  • bugfix: clicking an expedition portal on the map no longer sometimes starts a level in the expedition it leads to
  • bugfix: leaving Conquest while an island was still being generated could break the next screen
  • bugfix: the level introduction at the top of the screen no longer spills out of its panel
  • bugfix: theme effects like snow show up right away when you reload the game with that theme selected
  • AI bugfix: the AI is once again slightly less likely to accidentally bankrupt itself
  • AI bugfix: the AI’s hearts and shocked faces at the end of a turn match more accurately how much its opinion of you really changed
  • AI bugfix: the AI judges how strong each faction is the same way at every point of the round

v2.36.11 released 2026-10-23

  • the game can now open maps and replays shared from newer versions of the game

v2.36.6 released 2026-10-15

  • bugfix: all factions showed up green on maps made with the newer test build of the game

v2.36.5 released 2026-10-12

  • bugfix: units moved onto a town they capture no longer sometimes turn invisible

v2.36.4 released 2026-10-12

  • bugfix: units dropped onto a gold mine (or town ruins) no longer turn invisible

v2.36.3 released 2026-10-11

  • rivals now look properly shocked when their head flies off (+ a few aditional animation tweaks)

v2.36.0 released 2026-10-11

  • ending your turn early now asks for a second click on the button instead of opening a dialog
  • improved budget numbers overlay positioning (Q hotkey)
  • map makers can give their islands a color theme preset, or their own faction colors and ocean color (via Edit Raw JSON in the map editor). Island previews show these colors too
  • level color themes (like the Halloween zombie theme) now apply even if you picked your own color theme. Turn them off in Preferences, or with the palette button next to the island name
  • rival heads and crowns fly off when you conquer their town
  • rivals now look shocked when you are about to capture their town
  • rival speech bubbles fade when you hover over them and can be dismissed by clicking or tapping them
  • the Christmas theme now comes with falling snow
  • bugfix: dropping incompatible text onto the game now shows an error dialog instead of failing silently
  • bugfix: quickly picking up a unit right after dropping it no longer leaves a duplicate copy on the board
  • tutorial bugfix: placing the second villager on a free tile instead of merging no longer skips ahead to the end-turn step
  • bugfix: on mobile, units dragged onto the shopping tray (from the board or from the tray itself) no longer get stuck there instead of returning
  • AI bugfix: AI now kills the zombie that is about to take its town first, instead of one stuck outside the town walls
  • AI bugfix: improved AI attack pathfinding heuristic, making it less likely to skip obvious attack opportunities when it’s army is top-heavy (more pikemen then villagers)

v2.35.30 released 2026-01-01

  • AI bugfix: fixed bug in attack/defense balancing causing AI to sometimes avoid taking high value tiles in early game
  • AI bugfix: AI slightly better at choosing the least bad option in hopeless situations
  • bugfix: hitting rewind -> Esc during enemy turn now rewinds to the end of player turn, no longer causing a crash

v2.35.27 released 2025-10-12

  • bugfix: fix refuge tiles shown as fertile land in the budget ledger
  • bugfix: update victory turns correctly if surrender was achieved earlier after rewind

v2.35.26 released 2025-08-09

  • bugfix: the “always retreat” modifier no longer changes how neutral units such as Bunny retreat
  • bugfix: fix some provinces in conquest mode occasionally starting with not enough treasury to buy villager on turn 1

v2.35.25 released 2025-08-02

  • AI bugfix: fixed move bug that made AI hesitant to capture very rich towns in some cases

v2.35.24 released 2025-06-27

  • Bandits can now spawn a new camp when looting a chest/present
  • Sharper budget overlay font rendering when zoomed in
  • fixed major performance bottleneck in map editor
  • bugfix: fix visual glitch when toggling budget overlay while watching replay

v2.35.23 released 2025-06-22

  • Experimental feature: show treasure+income overlay over rival regions (hotkey Q)

v2.35.22 released 2025-06-20

  • added new accessibility color theme “Inferno” (kudos @PositronicBranez)
  • AI bugfix: fix swamps next to towers/towns considered protected by walls in some AI calculations

v2.35.20 released 2025-05-23

  • “pawn-destroyed” win condition support added (unlike “defeat-pawn” works when unit was destroyed by any faction or)
  • bugfix: moves made after player victory no longer shown after skipping the final turn

v2.35.19 released 2025-05-17

  • small improvement in AI prioritization of zombies next to it’s town
  • moves made after player victory (can happen when a rival triggers the players win condition) no longer saved into replay
  • better recovery after encountering invalid data during replay (game state is resynced with snapshot on start of the first players next turn)
  • bugfix: fix spectate button missing on defeat screen if the rival finishes off the rest of the players during the same turn

v2.35.18 released 2025-04-19

  • bugfix: fix major issue with AI sometimes miscalculating income from swamps, leading to suicidal moves
  • bugfix: fix “thinking” emoji state sometimes lingering after fast-forwarding
  • bugfix: fix camera scrolling off-center when resizing window

v2.35.17 released 2025-03-15

  • bugfix: shortcircuiting the AI calculation when game-winning move is found works more reliably

v2.35.15 released 2025-03-09

  • new emoji when rival AI is thinking
  • tweaked label shown during rival turn

v2.35.14 released 2025-02-28

  • bugfix: if a unique hero is present, town should appear as level 4 even when bankrupt

v2.35.13 released 2025-02-28

  • bugfix: ensure Kings Landing conquest maps always have at least 3 landable spots
  • bugfix: don’t highlight end turn button after placing initial town in Kings Landing mode
  • bugfix: fix unit preview over swamp sometimes mistakenly showing knight instead of hero in auto-merge (shift) mode

v2.35.12 released 2025-02-16

  • bugfix: fix missing transition for parts of play menu panel

v2.35.11 released 2025-02-15

  • bugfix: fixed inaccurate region entries when bandits involved
  • bugfix: fix christmas tree tooltip in conquest mode

v2.35.10 released 2025-02-09

  • bugfix: fixed defeat screen in some cases showing rival emoji over an already captured tile
  • bugfix: knight purchase detection fix in 1st tutorial level
  • AI bugfix: fix AI only ever defending town from zombies with villagers

v2.35.9 released 2025-02-02

  • AI optimization - in a 1v1 situation, AI won’t waste time thinking past a winning move
  • bugfix: fixed game putting player in control of rival faction in some cases after rewind or instant replay
  • bugfix: towns taken over by zombies count towards the “all towns must survive” defeat condition
  • bugfix: custom chatter file import via drag&drop works again

v2.35.8 released 2025-02-01

  • bugfix: fix a rare issue with hex incoming going to the incorrect province (thanks @HostileWL for report)
  • bugfix: lazy pawns reminded to start jumping again when switching from replay mode back to live gameplay (thanks @Ghost of a Slain Bandit for report)
  • subtle tweak to default faction colors for better contrast (kudos @PositronicBranez)

v2.35.7 released 2025-01-12

  • restore default theme and disable gifts in conquest outside of christmas mode

v2.35.6 released 2024-12-27

  • added sound FX for enemy capturing chest
  • presents now spawn properly on zombified christmas mode conquest maps
  • bugfix: fix incorrect message trigger in final tutorial island
  • bugfix: fix typos in help section
  • bugfix: fix tutorial text box positino so it doesn’t get hidden behind map features on higher zoom levels
  • bugfix: fix zombies not destroying presents when spawning from haunted town

v2.35.5 released 2024-12-24

  • Temporarily add buy gift ability to conquest maps

v2.35.4 released 2024-12-23

  • Christmas decorations

v2.35.2 released 2024-12-17

  • bugfix: fix occasional freeze while hitting undo while holding a newly merged pawn
  • clear old userdata backups from local storage

v2.35.1 released 2024-12-16

  • bugfix: fix occasional glitched out animation after skipping rival turn

v2.35.0 released 2024-12-15

  • pawn movement and coin transitions polish (smoother, more juicy)
  • added sound FX for coin transactions, conquering and dodging
  • bugfix: fixed restarting game during AI turn sometimes putting the player in control of the first AI rival
  • bugfix: fixed the animation and lack of alert when pawn gets infected by zombie that just spawned from a haunted town
  • bugfix: fixed zombies looting for the faction from whose territory they moved
  • bugfix: fixed AI not approving of another faction killing zombies if said zombies were holding ladder

v2.34.6 released 2024-11-10

  • “zombify” conquest mode no longer on by default for new players

v2.34.4 released 2024-10-29

  • Option to “zombify” any conquest level
  • bugfix: give difficulty toggle button proper color scheme in various contexts and themes

v2.34.2 released 2024-10-27

  • When restarting a conquest level, you can now adjust the rivals difficulty level (just like in expeditions)
  • bugfix: fixed cases of rivals difficulty change not sticking in conquest after restart (kudos @PositronicBranez for report)
  • bugfix: “Next Island” and subsequent difficulty selection prompt are available again after finishing final tutorial level
  • bugfix: Cancel button on “Play again” dialog restarts the level anyway (kudos @PositronicBranez for report)
  • bugfix: fixed rare crash in the AI turn after players units were left stranded (kudos @IOMAN for report)
  • bugfix: fixed tutorial prompts and other elements remaining on screen after loading a replay (kudos @PositronicBranez for report)
  • bugfix: fixed rare bug in zombie&bandit pathfinding (kudos @HBar for report; may break older replays where this bug occured)
  • bugfix: fixed bankrupcy symbol not appearing above freshly bought pawn
  • bugfix: hitting the E hotkey no longer freezes the game while watching imported replay

v2.34.1 released 2024-08-18

  • loading a replay now shows the level name and difficulty in the top-left corner
  • zombie spawning tweak: haunted towns will always spawn a zombie as long as there’s am available adjacent tile (even if that tile is further away from a viable source of brains than the haunted town itself)
  • UI tweak: hitting Escape while spectating previous turn skips the replay instead of opening the level menu
  • bugfix: fixed source of lag when re-saving a loaded replay
  • bugfix: disallow accepting surrender during enemy turn
  • bugfix: rewinding during AI turn should no longer cause glitches

v2.34.0 released 2024-08-04

  • bugfix: fix mouse input glitches in JSON editor, mainly on firefox
  • bugfix: restore difficulty selection for Unity level

v2.32.0 released 2024-08-03

  • bugfix: fix tutorial messages appearing in the Unity level

v2.31.19 released 2024-07-28

  • 3 new levels in Mapmakers Archipelago by @HumblyMe and @kardinalg
  • display level author in play menu
  • map editor: use level name for the export filename if available
  • map editor bugfix: fix crash when placing camp/haunted town on forest tile

v2.31.17 released 2024-07-15

  • bugfix: fixed some levels no longer having fixed AI difficulty (leading to medals turning from gold to silver)
  • bugfix: fixed initial town not appearing in Kings Landing mode

v2.31.16 released 2024-07-14

  • bugfix: fixed conquest islands shown as “Unknown Island”
  • bugfix: fixed copy link button in Conquest mode

v2.31.15 released 2024-07-14

  • Custom maps support: Custom maps are no longer treated as conquest maps in menu, player is able to adjust difficulty
  • Custom maps support: map files can now contain name, author and other fields as part of the map data
  • Map Editor: Hitting “play” in map editor allows you to play test the map and return to map editor upon exiting the level
  • Map Editor: Unlimited rewinds while play testing from map editor
  • Map Editor: Improved JSON editor
  • Expedition map details loading optimization
  • new level in Mapmakers Archipelago by @HumblyMe

v2.31.13 released 2024-07-07

  • bugfix: fixed game breaking when switching theme while watching replay
  • bugfix: fixed another case where the auto-attack functionality would try to use knight on a swamp tile

v2.31.11 released 2024-06-30

  • bugfix: fix auto unit merge occasionally attempting to use tiles outside owners province
  • bugfix: fix crash attempting to upgrade pikeman into knight after picking him up form a swamp tile
  • various bugfixes in map editor

v2.31.10 released 2024-06-16

  • using “view replay” while post-defeat spectating starts the replay from the beginning
  • bugfix: using rewind after spectating no longer breaks the game
  • bugfix: fix ghost notifications after finishing spectating mode

v2.31.9 released 2024-06-09

  • two new maps in Mapmakers Archipelago by @kardinalg
  • drag&drop for files and replays now works also with plain text and discord attachment links
  • swamp rules adjustment: cannot merge pikeman into knight on swamp tiles
  • small tweak to “Reckoning” tutorial level to prevent Godfrey wiping out enemy king on turn 1
  • bugfix: fixed more cases of incorrect conquerable hexes and auto-merge behavior when conquering protected swamp tiles
  • bugfix: rewind button layout in play menu sometimes broken when first opened
  • bugfix: broken “more info” button in “Double Trouble” tutorial level
  • bugfix: prevent overlapping tooltips in help sidebar panel
  • bugfix: prevent side panel buttons background sometimes incorrectly remaining in place after menu was collapsed on mobile

v2.31.7 released 2024-06-02

  • bugfix: in “always retreat” mode units no longer prefer death to retreating away from town

v2.31.6 released 2024-05-26

  • added link to level stats in level detail menu and victory screen
  • added button to sort level list on expedition screen by name, personal best number of turns, or active modes
  • new levels by @CuteNepgear and @Jam2020
  • bugfix: changing color theme on expedition screen now works properly
  • bugfix: don’t show defense marker icon over swamps when placing towers

v2.31.4 released 2024-05-19

  • 3 new levels by @33333 and @dys in Mapmakers Archipelago

v2.31.3 released 2024-05-19

  • bugfix: fixed mute/fullscreen buttons not appearing/disappearing properly when toggling level menu or showing up at wrong place
  • bugfix: fixed rewind controls not hiding on mobile when opening level menu
  • bugfix: fixed icons display on difficulty toggle when restarting level
  • added a bunch of missing tooltips

v2.31.2 released 2024-05-09

  • use “leave” instead of “menu” on the victory/defeat screen

v2.31.1 released 2024-05-09

  • bugfix: help button not working on title screen
  • bugfix: fixed error when exiting replay
  • bugfix: fixed level menu glitching into view when loading replay

v2.31.0 released 2024-05-08

  • new level detail menu and level info header
  • improve display of buyable pawns when there’s a lot of them due to plugins
  • new levels by @33333, @A_Nerd and @Jam2020 in Mapmakers Archipelago
  • various small UI graphics improvements

v2.30.4 released 2024-04-29

  • bugfix: fix starting state for “Happy Present” level

v2.30.3 released 2024-04-28

  • 5 new levels in Mapmakers Archipelago by @33333

v2.30.2 released 2024-04-27

  • bugfix: shift-cliking no longer causing occasional overkill when eliminating bandits/zombies on own territory
  • bugfix: gold looted by bandits/zombies no longer goes to the owner of the tile
  • bugfix: fixed introduction message not showing after loading or importing game, including the kings landing introduction
  • support for obnoxiously long intro messages + tweaks to intro message positioning and color scheme

v2.30.1 released 2024-04-21

  • 5 new community maps in Mapmakers Archipelago by @33333, @Arran, @CuteNepgear and @SuperRoroB
  • Unique hero characters can go into swamps just like regular heroes
  • Zooming on expedition screen now works also with pinch-zoom on touch devices
  • Zombies that can’t find a path to any town waltz around randomly instead of standing still
  • Clear occupied mine warning once the occupying pest is defeated
  • Renamed one of the two levels called “Spider” in Mapmakers Archipelago
  • bugfix: fixed sudden AI tantrums in levels with refuge tiles
  • bugfix: no longer able to buy villagers for rival factions in some cases when holding shift
  • bugfix: fixed error when importing a custom map
  • bugfix: fixed ghost coins in level “Siege Wall” and fixed map editor bug that could introduce them
  • bugfix: fixed glitched defense animation when multiple units defend the tile clicked by the player
  • bugfix: map introduction text now appears again after exiting map editor
  • bugfix: fixed town ruins graphic not updating after moving a unit out of it within your own territory

v2.30.0 released 2024-04-14

  • while playing, level feature icons are displayed in the header panel next to level name
  • new level in Unstable Vortex: “Regicide”, featuring warrior kings and refuge tiles
  • 5 new community maps in Mapmakers Archipelago by @33333, @Arran and @TegaeArIfs
  • small AI tweaks: reduced desirability of swamp tiles and gold mines
  • hunting down the bunny is now worth 10 coins
  • bugfix: don’t show level introduction after rewind from defeat screen
  • bugfix: structures like mines and abandoned settlements no longer jump around to defend an adjacent tile

v2.29.20 released 2024-04-07

  • experimental UI improvement: hold shift to auto-merge and buy units while conquering tiles
  • 6 new maps by @adamjarn, @33333 added to the Mapmakers Archipelago
  • allow zooming out with mouse wheel on the world map
  • bugfix: cleaned up glitched coins in “Ruined Kingdom” island

v2.29.19 released 2024-04-06

  • automatic camera zoom less aggressive and disabled during replays

v2.29.18 released 2024-04-01

  • new unstable vortex map “Easter Egg”
  • bugfix: fix province budget summary not updating after bandit movement in some cases (for both friendly and hostile province)

v2.29.17 released 2024-03-31

  • 12 new community maps added courtesy of @adamjarn, @Arran, @MemeWizard, @SuperRoroB, @33333, @ravageur
  • bugfix: fix rare cases of incorrect conquerable hexes highlighting on swamp tiles
  • added alert when players gold mine is occupied

v2.29.15 released 2024-03-18

  • bugfix: fix side buttons alignment on mobile
  • bugfix: fix some islands in the Mapmakers Archipelago not appearing in the level list side panel
  • more grammar fixes
  • Insomnia level updated

v2.29.14 released 2024-03-17

  • 6 new community maps in Mapmakers Archipelago, courtesy of @33333, @alexvornoffice, @Servo Omnissiah, @sclark39, @SuperRoroB, @tmczar
  • bugfix: prevent Christmas tree spawning on a tile with mine in conquest
  • bugfix: fixed a couple typos in tutorial prompts
  • bugfix: level feature icons no longer occasionally appearing misaligned in the expeditions levels list
  • bugfix: fix region income tooltip text occasionally overflowing when zooming out
  • bugfix: indication that town is about to be rebuild is present again (in occupation mode)

v2.29.13 released 2024-03-10

  • gold mines and swamps now appear in conquest mode
  • new level added to Islands of Pain
  • bugfix: fix rivals not valuing neutral gold mines
  • bugfix: don’t allow landing on swamps or gold mines in King’s landing mode

v2.29.12 released 2024-03-03

  • bugfix: fix display bug when summoning dread knight
  • bugfix: fix crash when AI tries to place dread knight on swamp terrain

v2.29.11 released 2024-03-03

  • tuned how AI values swamp tiles
  • bugfix: fix crash on going to next level

v2.29.10 released 2024-03-03

  • gold mines added to the game in a new Unstable Vortex level “Gold Rush”
  • swamp rules change: Heroes can now enter swamp tiles
  • swamp graphics upgrade for better visibility
  • added tooltips for new tiles (abandoned settlements, gold mines, swamps)
  • new smooth transition between title and expedition screen
  • new map by @SuperRoroB added to Mapmakers Archipelago
  • bugfix: fixed inaccurate numbers in region ledger when there are bandits on swamp tiles

v2.29.9 released 2024-02-26

  • bugfix: ahem, fixed the previous fix that made bandit no longer loot coins anywhere…

v2.29.8 released 2024-02-26

  • bandits no longer loot coins from swamp
  • bugfix: fixed various inaccuracies in conquerable hexes

v2.29.7 released 2024-02-26

  • hotfix: fixed bandit camps and haunted towns spawning in forest on Conquest maps

v2.29.4 released 2024-02-25

  • new vortex map featuring experimental Swamp terrain
  • new community levels by @SuperRoroB and @CuteNepgear
  • AI chatter messages grammar fixes and tweaks (courtesy of a fan pull request https://github.com/michal-bures/konkr_data/pull/1 ❤️)
  • present spawn location is now deterministic (fixes presents breaking replays)
  • “Knights Before Christmas” level made slightly easier
  • map editor: hitting “play” always resets turn counter and saves current state for restart
  • bugfix: fixed town ruins sometimes rendering in front of units

v2.29.1 released 2024-02-18

  • added icons for a number of the recently added level modifiers, so that they can be recognized on the world map
  • added new community levels to the Mapmakers Archipelago by @adamjarn, @PositronicBranez and @sclark39

v2.29.0 released 2024-02-04

  • Occupation mode added to conquest (towns get captured instead of razed)
  • new Vortex level: defeated units always retreat
  • new community level: Small World by @adamjarn
  • crisper art for abandoned towns + indication when town is being rebuilt
  • AI no longer builds castles on abandoned settlements and bandit camps don’t spawn on them either
  • bugfix: abandoned settlements rendering glitches cleanup

v2.28.7 released 2024-02-03

  • added difficulty label to level menu UI on mobile
  • bugfix: resizing window or opening sidebar no longer resets the state of difficulty slider on world map screen
  • bugfix: fixed a source of crashes after loading replay (including when clicking “watch latest replay”)
  • bugfix: fixed “how to play button” not appearing after layout change
  • bugfix: fixed town graphic not updating after rival is bankrupted during bandit phase
  • map editor fix: opening map editor from a menu screen no longer leads to crash when trying to playtest the level
  • map editor fix: “finalize” button removed, map sanitization is now done automatically on clicking play or export
  • map editor fix: all errors when loading modified map JSON are handled and shown in the UI, there should be no more silent freezes

v2.28.6 released 2024-01-30

  • bugfix: removed unreachable rival in level Lazania

v2.28.4 released 2024-01-30

  • new experimental level - capture and settle new towns!
  • new community levels added to Mapmakers Archipelago, credit to @adamjarm, @CuteNepgear, @gidey and @MykhailoBarabash

v2.28.2 released 2024-01-23

  • bugfix: fix bandits able to cross from camp into a walled off player territory

v2.28.0 released 2024-01-21

  • new title screen
  • new unstable vortex level: bandit castles!
  • one level added and one remove (Towerfall) from Mapmakers Archipelago
  • bugfix: fixed a frequent source of crashes when saving a replay on custom maps
  • bugfix: Christmas tree can no longer split conquest map in half
  • bugfix: fix ocean not changing color initially after switching from custom to default theme

v2.27.0 released 2024-01-14

  • smooth transitions between expeditions menu and world map
  • adaptive grid layout on expeditions menu
  • new community level by @tmczar
  • new Unstable Vortex level (reduced unit upkeep)

v2.26.0 released 2024-01-07

  • new conquest mode: Christmas (spawns christmas tree in the middle and allows giving presents to your rivals)
  • new levels from @adamjarm & @lovalmidas added to Mapmakers Archipelago, thanks guys!
  • new special expedition: Unstable Vortex
  • mute buttons state now persists after reload and is available also on mobile
  • option to gift presents removed from normal maps
  • bugfix: if win and lose condition is triggered at the same time, lose condition now gets priority
  • bugfix: drag-scrolling on the expedition selection screen no longer registers as button click
  • improved expedition selection screen layout on mobile

v2.25.3 released 2023-12-25

  • bugfix: fixed issue with unlocking kongregate badges

v2.25.2 released 2023-12-23

  • bugfix: disable surrender in the christmas level

v2.25.0 released 2023-12-23

  • new expeditions system replaces the old campaign
  • new expedition levels
  • option to unlock all islands in expeditions
  • christmas theme, including a new option to give presents to your rivals
  • to play in portable mode with everything unlocked, add /portable=1 at the end of the URL, that is: https://www.konkr.io/releases/dev/test-overworld/?portable=1
  • you can now press spacebar to restore the default zoom level

v2.24.25 released 2023-12-14

  • smoother zooming (esp. on trackpad)

v2.24.24 released 2023-12-13

  • limit on maximum length of feedback messages to prevent crash on sending

v2.24.23 released 2023-12-13

  • new hotkey: use spacebar to reset back to default zoom level

v2.24.21 released 2023-12-03

  • new campaign level

v2.24.20 released 2023-11-26

  • new campaign level

v2.24.19 released 2023-11-21

  • renamed spectating button on defeat screen
  • don’t play the defeat sound effect when returning to defeat screen from spectating
  • updated default replay filename (removed island number and extra space, added turn count)
  • experiment with serving help files directly from https://github.com/michal-bures/konkr_data/tree/master/help
  • level tweak: Thrakia starting position made a bit harder
  • bugfix: don’t skip the next AI rival turn after starting spectating

v2.24.18 released 2023-11-19

  • option to continue watching the game play out after defeat screen
  • unit hotkeys don’t trigger when Control or Alt is held down
  • simplified surplus/deficit icon
  • new campaign level
  • bugfix: fixed source of glitches after exiting an imported replay and starting/continuing another level
  • bugfix: fixed income drain from zombies not showing up in region budget ledger
  • bugfix: fixed custom chatter file import not working
  • bugfix: fixed one more cause of pending regions selection incorrect after rewind
  • bugfix: fixed tooltip and prevented flag showing for Necromancers Lair

v2.24.17 released 2023-11-15

  • bugfix: reset list of regions pending for selection after rewind

v2.24.16 released 2023-11-12

  • added flags to rival towns that are projected to have enough coins for a new villager
  • level tweak: Arrival (dead islands #1) made easier
  • level tweak: Guardia made sligthly easier and more interesting
  • AI tweak: on hard difficulty, avoid very grateful rivals becoming naively trusting even in endgame 1v1 situations
  • bugfix: fixed zombie survival badge unlocking even on defeat in conquest zombie mode
  • bugfix: fixed crash when hitting escape while watching a replay after defeat

v2.24.15 released 2023-11-09

  • bugfix: fix occasionally inaccurate/glitchy faction size ribbon

v2.24.14 released 2023-11-06

  • bugfix: fix dead islands and zombie conquest maps not counting towards the “Not Quite The End Of The World” badge on Kongregate

v2.24.13 released 2023-11-05

  • added “campaign progress” section to the settings panel, with buttons to wipe your progress or export it to a file
  • tweaked the gloomy color scheme to use light color for text/icons for better contrast
  • alert tooltips in zombie mode are now more accurate (no longer say a unit turned to bandit, when it’s in fact a zombie)
  • smoother transitions from and to the expedition screen
  • bugfix: fix various visual jank related to new placement of fullscreen and mute buttons, especially on mobile
  • bugfix: fixed “typewriter” sound effect stuck in the on state when leaving level while it’s playing
  • bugfix: fixed bug where under some conditions a Dread Knight could be spawned using mana from an already destroyed lair.
  • bugfix: fixed alert symbols stranded over empty tiles when player units turn to zombies and move to a new tile
  • bugfix: fixed broken level detail panel layout after entering expedition overview screen for the first time from the play screen
  • bugfix: fixed another cause of coin animations getting stuck

v2.24.12 released 2023-11-02

  • bugfix: fixed unable to resume replayed campaign level

v2.24.11 released 2023-11-02

  • bugfix: keyboard scroll sensitivity fix

v2.24.9 released 2023-10-31

  • scrolling with WASD or arrow keys now works on expedition overview screen
  • improved responsiveness of keyboard scrolling
  • bugfix: fix “play again” displayed instead of “continue” on old level detail screen when replaying completed campaign level
  • bugfix: fixed an issue responsible for a whole class of coins-related glitches (stray coins staying on the map or coin transaction suddenly no longer animating)
  • bugfix: fixed crash when exiting a Dead Islands level entered from the title screen
  • bugfix: mana from crowded haunted town or Lair now actually goes to the closest Lair as opposed to a random one

v2.24.8 released 2023-10-31

  • bugfix: fixed progress not auto-saved when replaying an already completed level

v2.24.7 released 2023-10-31

  • bugfix: campaign maps clickable on mobile again
  • bugfix: fixed campaign map progress not saving

v2.24.4 released 2023-10-30

  • improved background contrast of guidance messages when shown over land
  • show victory turn count in level detail panel on the expedition map

v2.24.3 released 2023-10-30

  • bugfix: rivals can surrender again

v2.24.2 released 2023-10-30

  • bugfix: fixed levels won before difficulty selection was introduced showing up as silver instead of gold medal

v2.24.0 released 2023-10-29

  • The Dead Islands Expedition!
  • bugfix: fixed animation of zombies crossing walls glitching out on slow playback speed
  • bugfix: fixed coin piles sometimes getting out of sync when hitting undo during coin animations

v2.23.2 released 2023-10-24

  • bugfix: fixed rivals maintaining a stoic expression no matter what

v2.23.1 released 2023-10-23

  • bugfix: fixed pawns jumping in replays

v2.23.0 released 2023-10-22

  • updated zombie mechanics (experimental): zombie movement is more aggressive towards towns, but they need a turn to build a ladder before they can cross walls
  • new campaign map
  • bugfix: fixed visual glitches when toggling unit tooltip by clicking
  • bugfix: better variety of coastal forests distribution on large maps and prevent completely forest-surrounded maps (invalidates previous conquest map links!)

v2.22.1 released 2023-10-15

  • bugfix: prevent crash when latest conquest settings in user profile contain invalid data

v2.22.0 released 2023-10-15

  • “First Landing” mode added to the conquest
  • new campaign level swapped in for “Zeal”
  • bugfix: fixed a rare conquest map generator bug leading to player faction getting no starting town
  • bugfix: restarting conquest map no longer switches rivals AI to the currently selected campaign difficulty

v2.21.2 released 2023-10-08

  • new campaign level
  • bugfix: clear alert symbols when entering replay

v2.21.0 released 2023-10-01

  • rivals now slightly less eager to feed their units to zombies
  • zombie mode now available in Conquest!
  • zombie mode no longer overrides color theme (but if you miss the gloomy aesthetic, you can still switch to the “Muted” theme manually in the options sidebar)
  • conquest maps now include bandit camps (or haunted towns in zombie mode)
  • new campaign level
  • bugfix: changing the color theme now applies immediately on title and conquest screens
  • bugfix: fixed major memory leak related to ocean highlights rendering (slowing the game down the longer you play)

v2.20.0 released 2023-09-28

  • better small-screen support - conquest settings and other side panels now scroll when content doesn’t fit on screen
  • scrollable views no longer allow you to scroll way past the end of the content
  • reset map zoom level when entering conquest menu
  • bugfix: fixed sidebar panel content not adjusting after window resize
  • bugfix: fixed random forest placement deviations when recreating conquest map (invalidates old conquest map links)

v2.19.11 released 2023-09-25

  • new campaign level

v2.19.10 released 2023-09-17

  • new campaign level
  • water reflections rendering optimization
  • further refinement of rendering vs AI calculations balance

v2.19.8 released 2023-09-16

  • conquest mode now lets you cycle between 10 starting location variations
  • conquest mode layout tweaked to give better overview of the map
  • performance optimization: faster AI on devices without hardware accelerated graphics (better balance CPU resources between AI calculations and rendering)
  • improved UI contrast for dark ocean colors and other color palette tweaks
  • bugfix: fix non-deterministic town placement in conquest mode, conquest level links should be reliable again
  • bugfix: get rid of occasional horizontal and vertical seams between island chunks

v2.19.7 released 2023-09-10

  • new campaign level
  • bugfix: coins from chests on friendly territory can be no longer used for buying units
  • UI color tweaks in rewind mode and in restart/rewind menu

v2.19.6 released 2023-09-04

  • bugfix: fix a graphical glitch causing tile to not fully change color in rare cases

v2.19.5 released 2023-09-04

  • bugfix: fix for major performance issue when loading a level with hardware acceleration disabled

v2.19.3 released 2023-09-04

  • bugfix: fix crash when color setting in user data no longer matches any known preset

v2.19.2 released 2023-09-03

  • bugfix: fix rare crash when loading the color theme setting

v2.19.0 released 2023-09-03

  • new campaign level
  • the latest level replay is saved automatically and can be opened from the title screen
  • new ocean graphics
  • adjustable ocean color (either as part of overall theme or separately)
  • improved positioning and layout of tutorial panel on large maps
  • live transition between compact and large UI now smoother and without a memory leak
  • bugfix: fixed a source of occasional crash after loading a replay
  • bugfix: fixed the “One rival down, one more to go” down message showing up at the wrong time on Island 4: Reckoning
  • bugfix: fixed zombie forest leaking into regulary-themed maps and vice versa
  • bugfix: fixed icons on twitter/discord buttons alignment on the feedback sidebar

v2.18.8 released 2023-08-30

  • bugfix: fix incorrect image shown on the “Unit Upkeep” help page.

v2.18.7 released 2023-08-28

  • new campaign level
  • bugfix: fixed typo in level select UI
  • bugfix: remove broken difficulty selector when restarting conquest map
  • bugfix: prevent canceling rewind when entered from the defeat screen

v2.18.6 released 2023-08-21

  • new campaign level

v2.18.5 released 2023-08-14

  • bugfix: “continue” button on title screen no longer recommending already completed tutorial levels
  • bugfix: uploaded correct version of the new campaign level (Furor)

v2.18.4 released 2023-08-14

  • new campaign level

v2.18.3 released 2023-08-13

  • minor tile rendering optimization
  • bugfix: attempt to fix rare race condition crash on startup after progress reset when using kongregate login

v2.18.2 released 2023-08-11

  • added hotkey “C” to build castle
  • if all campaign levels are completed, display the total turn count on level select screen
  • clicking “next level” on victory screen no longer skips over levels that were completed on lower than the current difficulty (making replaying campaign levels on higher difficulty easier)
  • fast-forward overlay tweaks - less aggressive darkening, not shown when estimated time left is very low
  • bugfix: fixed a rare boot sequence race condition causing a crash on startup

v2.18.1 released 2023-08-07

  • bugfix: fast forward overlay breaking the game when hitting “skip” while watching replay

v2.18.0 released 2023-08-06

  • news alerts (exclamation marks) now appear instantly over the course of enemy turn and no longer disappear after undo
  • skipping enemy turn now displays progress indicator while rival moves are calculated
  • new campaign level
  • campaign levels tweaked to be slightly easier: Maze, Sherwood
  • bugfix: fixed game glitching out after leaving to main menu while enemy turn is in progress and restarting the level
  • bugfix: fix rival tiles background not updating properly when spectating on slowest playback speed
  • bugfix: fixed shield indicator not appearing on a protected tile from which a unit was just picked up
  • bugfix: fixed the Control modifier key getting stuck in “down” state after leaving the game window while holding it down
  • bugfix: prevent recurrent reset warning messages after syncing local progress both with kongregate and another login method
  • bugfix: no longer able to make feedback emojis in feedback dialog fly off-screen by spam-clicking them

v2.17.4 released 2023-08-02

  • kongregate statistics API integration
  • bugfix: fix incorrect date when saving replay

v2.17.2 released 2023-07-31

  • bugfix: fix town levels not updating properly after rival faction turn

v2.17.0 released 2023-07-30

  • option to wipe campaign progress (found at the bottom of the campaign overview screen)
  • smarter auto-attack pawn selection (will now avoid using already defensively placed pawns)
  • when you decline surrender, it still counts as victory for the purpose of tracking your lowest turn count for the level (only after you actually win though!)
  • AI chatter: no longer showing reaction messages from off-screen rivals
  • AI chatter: many new messages, fixed some spelling mistakes
  • AI chatter: avoid multiple rivals making identical comments in the same turn as much as possible
  • AI chatter: rival comment doesn’t change when selecting the same region repeatedly
  • new advanced help pages: “Visual Cues” and “Difficulty Modes”
  • new campaign level “Debt Spiral”
  • bugfix: fixed rare issue with best turn count not updating for tutorial levels
  • bugfix: fixed level being saved as in progress after viewing replay from victory screen
  • bugfix: fixed minor visual artifacts in tile background
  • bugfix: fixed animation glitches when updating tile defense markers
  • added rate limits to cloud sync and error reporting to avoid spamming the server

v2.16.0 released 2023-07-24

  • long press of undo button undos all moves in the current turn
  • option to increase difficulty when hitting “play again” on the victory screen
  • new campaign level
  • improved error reporting and error message for boot-time errors

v2.15.13 released 2023-07-23

  • performance optimizations mainly affecting undo and rewind

v2.15.12 released 2023-07-22

  • rendering performance optimization

v2.15.11 released 2023-07-21

  • bugfix: fix trophies getting converted from silver to gold in the background when syncing through kongregate account

v2.15.10 released 2023-07-17

  • bugfix: fix missing grass on tiles

v2.15.9 released 2023-07-17

  • bugfix: fix inconsistent coloring of conquerable hex highlight after stopped hovering over a tile
  • bugfix: scrolling on level select screen now works past level 85

v2.15.8 released 2023-07-17

  • revert rendering optimization changes as they are actually tanking performance on devices without hardware accelerated graphics

v2.15.7 released 2023-07-14

  • bugfix: another fix to random map generation not being random enough

v2.15.6 released 2023-07-10

  • new campaign level “Gladius”

v2.15.5 released 2023-07-10

  • bugfix: AI rivals build castles again

v2.15.4 released 2023-07-10

  • bugfix: fix conquest map generator often producing the same maps again

v2.15.3 released 2023-07-09

  • improved feedback dialog
  • tweaked victory screen layout on smaller display size so that feedback dialog doesn’t block the Next button
  • reverted to simpler shoreline rendering
  • bugfix: fixed lag after conquering a tile
  • bugfix: fix other tiles in region sometimes not updating correctly after a tile was taken
  • bugfix: fix problems with tile updates during replay

v2.15.2 released 2023-07-09

  • bugfix: fix graphical glitch when generating new map

v2.15.1 released 2023-07-08

  • major optimization of map rendering (up to 2x framerate boost!)
  • small tweaks to shoreline and province selection outline graphics
  • bugfix: fixed a rare visual glitch where conquerable hex highlight would incorrectly display semi-transparently after a unit was bought

v2.15.0 released 2023-07-07

  • all remaining low-res graphics and fonts upscaled for non-blurry 2x zoom
  • bandit camps now fly black flag when they have enough coins to produce new bandit

v2.14.13 released 2023-07-06

  • improved navigation controls in help sidebar
  • chapter on merging units added to “How to Play” section
  • a whole new “Advanced topics” section added to the help sidebar
  • various small tweaks to the “How to Play” section content

v2.14.12 released 2023-07-06

  • bugfix: fixed graphical bug when moving around a hero

v2.14.11 released 2023-07-06

  • tweaked tutorial #3 to be easier
  • AI rivals on normal difficulty now never ally with each other

v2.14.10 released 2023-07-05

  • fixed defense icon for hero to be the same as for knight
  • you can now dismiss tutorial messages with an “x” button
  • made some messages in tutorial #3 less spammy

v2.14.9 released 2023-07-05

  • made the income label text a little darker
  • tutorial level 3 tweaked to be a little easier
  • bugfix: fixed Godfrey the Goose not actually being sufficiently dumb
  • AI bugfix: fixed attack planning bug which would in rare cases sometimes cause the rival to do nothing at all instead of chosing a weak attack option

v2.14.7 released 2023-07-04

  • new campaign map “Valor”

v2.14.6 released 2023-07-04

  • ban Godfrey the Goose from building castles
  • the NEXT button in level detail screen takes now takes you to the next adjacent level (rather than next unfinished one)
  • How to Play document improvements

v2.14.5 released 2023-07-04

  • bugfix: fixed a rare issue where an outdated version of user data could be loaded by the game, leading to seeming loss of campaign progress
  • bugfix: fixed an issue where a victory on normal mode could override a victory on hard mode when syncing level progress
  • first part of “How to play” section overhaul

v2.14.3 released 2023-07-02

  • Kongregate account login integration

v2.14.2 released 2023-07-02

  • improved resolution of tiles and palisades
  • difficulty selection prompt after the 3rd tutorial level
  • make sure the Roboto font is loaded for rendering dialog texts

v2.14.1 released 2023-07-02

  • tweaked tutorial dialog background and positioning mainly to avoid hard to read text at the bottom when overlayed over the island
  • bugfix: improve advisor messages and fix broken “more info” button in tutorial 1 when it comes to warning about buying expensive unit
  • bugfix: properly center camera when dropping player into the first tutorial

v2.14.0 released 2023-07-01

  • Campaign: levels now have two AI difficulty settings - normal (opponents are less envious of player and not quite as cunning) and hard (same as before); winning on normal grants you a silver trophy
  • Conquest: difficulty level “Normal” - same as “Challenging” but with the easier AI rivals
  • Conquest: the “Casual” difficulty level now also uses the easier AI rivals
  • added cap on how much a smaller faction can appreciate you defeating a common enemy to prevent absurd levels of gratefulness in some edge cases
  • bugfix: prevent invalid link being copied to clipboard on conquest screen before a level was generated

v2.13.1 released 2023-07-01

  • option to dismiss tutorial prompts in phone layout

v2.13.0 released 2023-06-30

  • new final tutorial level (“Reckoning”) added as replacement for levels “Dark Age”, “Diplomacy”, “Robber Baron”
  • new AI Persona “Godfrey the Gooose”, for now used only in the tutorial levels

v2.12.16 released 2023-06-28

  • second tutorial level (“Hold the line”) replaced with new one

v2.12.15 released 2023-06-27

  • fix typo in tutorial text
  • add a subtle sound effect to text reveal transitions

v2.12.14 released 2023-06-27

  • bugfix: fixed a common source of visual glitches after skipping an enemy turn

v2.12.13 released 2023-06-27

  • new tutorial messages now supported also in mobile layout

v2.12.12 released 2023-06-26

  • new UI for restart/rewind/view replay saves you a click
  • new panel for inspecting province economy
  • new “R” hotkey for rewind
  • new impending rebellion indicators
  • new campaign level
  • work in progress on tutorial overhaul (mostly complete for level 1, but only in desktop mode)
  • hitting Escape in rewind mode now aborts the rewind instead of exiting to menu
  • “How to play” sidebar improvements (less confusing layout, next page button)
  • upscaled resolution for unit indicators
  • bugfix: rivals no longer grateful after you attack their bankrupt unit behind a wall.
  • going to next/previous level in the level detail screen using the left/right arrow buttons is now instant
  • bugfix: don’t show plus icons on top of heroes

v2.12.11 released 2023-06-22

  • bugfix: conquerable tiles indicators now update instantly on player turn, fixing a whole class of visual glitches and crashes when clicking to capture a number of tiles in rapid sequence

v2.12.10 released 2023-06-21

  • new level “Riposte”
  • alert icons now show instantly at start of player turn (prevents some race condition bugs)
  • land display tweak - connected local player land now shows “alive” color instantly after capture (to avoid confusing new players)
  • bugfix: appropriate AI chatter after rival received major damage but is still friendly
  • bugfix: fixed tile defense markers not updating after move aborted with right-click
  • bugfix: restored tile defense markers animation after dropping unit on a tile

v2.12.9 released 2023-06-16

  • AI rivals now less likely to defend their town with a knight outside of truly desperate situations
  • rivals tactical AI tuned to be a little less suicidally aggressive when desperate
  • fix tactical AI being blind to the value of defending with villagers in late game
  • bugfix: fix error in move score calculation causing AI to sometimes overvalue being proactive to the point of very clearly suicidal moves
  • “Enclaves” moved later in campaign
  • “Zeal” level moved later in campaign and made a bit easier

v2.12.8 released 2023-06-15

  • bugfix: prevent crash when a bandit camp is created and immediately destroyed while spectating on fast speed

v2.12.7 released 2023-06-14

  • bugfix: don’t trigger AI chatter during replay
  • more fitting and more timely AI chatter response when the rival appreciates you ending your turn without attacking them

v2.12.6 released 2023-06-13

  • bugfix: fixed a major bug with saving AI moves to replay. It could cause corrupted replay data after a game was saved during AI turn or after a replay was cropped due to being too long.
  • bugfix: fix a display error on fast playback speed when a bandit camp is spawned and immediately produces a bandit

v2.12.5 released 2023-06-12

  • levels “Riverlands” and “Meadows” shifted later in the campaign to avoid a difficulty spike
  • bugfix: AI factions no longer tend to compliment themselves after attacking
  • bugfix: fix rare case where move option indicator would fail to disappear after clearing a bandit inside your own territory

v2.12.4 released 2023-06-11

  • support for import custom AI chatter files
  • clean up chatter messages on undo/rewind
  • more AI chatter: on player defeat
  • more AI chatter: praising player’s contribution against common enemy

v2.12.3 released 2023-06-10

  • rivals sometimes proactively comment on major events in the game
  • bugfix: fixed AI sometimes treating major damage as minor for the purpose of generating chatter
  • bugfix: added missing chatter reaction when AI counter-attacks after suffering losses by the player

v2.12.1 released 2023-06-09

  • bugfix: ensured the generated province names are not too long for the UI
  • bugfix: fixed auto-attacker selection highlight incorrectly disappearing when issuing multiple moves in quick succession
  • auto-dismiss success notifications when leaving/changing level
  • bugfix: fixed map alert symbols not cleared after restart or rewind

v2.12.0 released 2023-06-08

  • bugfix: fix overly eager paralelizing of plays in fastest spectating mode
  • bugfix: fix rare failures to simplify complicated sequences of moves while spectating on fast speed, leading to visual errors

v2.11.0 released 2023-06-06

  • 3 new campaign maps.
  • AI chatter messages!
  • complete overhaul of the AI diplomacy/politics layer
  • improvements to the way AI assesses the likelyhood of getting attacked from a particular province
  • smarter playback on faster spectating speeds - only moves that don’t affect the player are paralelized
  • bugfix: patched a few campaign levels that accidentally started you with fake history of past aggression between provinces
  • bugfix: diplomatic AI no longer forgets about damage inflicted to regions that were completely destroyed
  • bugfix: emoji not updating correctly after undo
  • bugfix: power by faction calculation no longer incorrectly takes into account dead tiles
  • bugfix: power by faction calculation now correctly takes into account whether the player already collected income this turn
  • bugfix: retreated units no longer count as killed for the purpose of calculating AI relations impact

v2.10.3 released 2023-06-01

  • AI bugfix: fixed bug in move score calculation that could cause AI to sometimes stop defending
  • bugfix: prevent a rare crash when clicking really fast while buying a unit

v2.10.2 released 2023-06-01

  • bugfix: fix misaligned “right” button on level detail screen on first load

v2.10.1 released 2023-06-01

  • bugfix: fix freeze when right-clicking immediately after picking up pawn
  • bugfix: fix province popover elements being visible on title screen

v2.10.0 released 2023-06-01

  • improved performance thanks to migration to Phaser 3.60
  • new UI for displaying rival province stats
  • less aggressive border coloring when selecting rival province
  • new town flag color for indicating imminent bankrupcy
  • rewrite of map overlays synchronization fixes number of glitches regarding highlighting selected region, showing town flags, etc.
  • bugfix: fixed two sources of occasional crash while loading a replay from file
  • bugfix: fixed pawn camera drag sometimes incorrectly triggering while dragging a unit
  • bugfix: attitude emojis now updating properly during replay
  • bugfix: no more ghost emojis after loading replay
  • bugfix: fixed rare crash when wiping out rival factions last town

v2.9.14 released 2023-05-30

  • Balance tweak: “Hourglass” level made a little harder.

v2.9.13 released 2023-05-29

  • bugfix: fix rival emoji reactions not showing on player turn
  • greatly improved fixed performance on the level index screen
  • new map “Hourglass” swapped in for “Scorching Heat”
  • a number of campaign maps have been moved to achieve a smoother difficulty curve in the campaign

v2.9.12 released 2023-05-29

  • bugfix: don’t show emoji over player towns

v2.9.11 released 2023-05-27

  • bugfix: fix misaligned/invisible DOM elements (buttons and text inputs) on Safari

v2.9.10 released 2023-05-27

  • level 2 (Hold the line): ban rivals from using knights
  • avoid showing the error popup for various minor non-fatal issues
  • show proper error message if the game fails to load textures instead of running it in a broken state
  • bugfix: prevent rare crash when switching level
  • bugfix: proper transition for bandit move => bandit replaced by camp sequence on faster replay speeds

v2.9.8 released 2023-05-26

  • less assertive feedback prompts - don’t ask for level feedback unless user spent at least a minute in the level in the current session
  • bugfix: going back during rewind no longer skips two turns at a time
  • bugfix: unit animations no longer randomly skipped during rival turn playback & replay
  • bugfix: fixed animations not always parallelized properly at faster playback speeds
  • bugfix: fix attitude emojis display glitches during replay (no more ghost emojis etc.)
  • bugfix: fix occasional crash when going to start of replay
  • bugfix: fix towns backlight not deactivating on end of replay
  • bugfix: fix town backlight not always appearing during player turn
  • replays compression improvements
  • internal: collecting replay and feedback data as part of level stats, improved error tracking

v2.9.7 released 2023-05-24

  • bugfix: fix service worker not starting (offline mode should work again)
  • experiment with serving latest level data directly from github
  • improve performance tracking and error detection during game load
  • slightly raise FPS limit to avoid needless dips under 60 FPS

v2.9.6 released 2023-05-22

  • new campaign level “Midas” swapped for “Caldera”

v2.9.5 released 2023-05-21

  • limit FPS to 60 (to reduce CPU usage and battery drain)
  • bugfix: fix screen transition bugs mostly in mobile UI introduced by the screen transition changes in v2.9.2
  • bugfix: fix play time measurement

v2.9.4 released 2023-05-16

  • another tweak to automatic UI scaling

v2.9.3 released 2023-05-16

  • bugfix: 3rd attempt to make screen orientation lock attempt not crash the game on mobile firefox (ノಠдಠ)ノ︵ ┻━┻
  • bugfix: fixed broken behavior when returning to menu after rewinding from the defeat screen

v2.9.2 released 2023-05-15

  • bugfix: prevent crashes or unpredictable behavior when leaving a map while the AI is calculating its moves
  • bugfix: disable UI interactions while transitioning between screens, fixing a whole class of UI glitches
  • bugfix: fix crash on firefox mobile due to lack of access to screen orientation lock API

v2.9.1 released 2023-05-15

  • bugfix: fix error after exiting conquest menu while a map is being generated
  • bugfix: fix glitchy map transition to/from conquest menu

v2.9.0 released 2023-05-14

  • new campaign level “Zanahary” swapped for “Kirkstall”
  • automatic camera pan is less aggressive and less eager to mess with your zoom level
  • automatic camera pan and zoom-out behavior can be customized in settings
  • improved UI scaling on high DPI screens (avoids tiny UI elements, improves performance, lowers battery usage)
  • clicking the end-turn button while holding a pawn will cause it to be returned instead of doing nothing
  • zombie mode: levels must be won by eradicating all zombies
  • zombie mode: zombies can no longer infect units through walls, not even when they have nowehere else to move
  • zombie mode: AI rivals are a little less eager to let zombies overrun their towns
  • bugfix: fix subtle visual glitches in pawns move transitions
  • bugfix: automatic camera focus takes into account space taken by control penel
  • bugfix: fix spectating camera jumping around for no reason at the start of player turn
  • bugfix: fixed rare crash after undo while hostile region is selected
  • bugfix: fixed level autosave not getting deleted after defeat
  • bugfix: fix incorrect screen pan when requesting next conquest island
  • internal: gameplay stats collection rework, error and event logging improvements

v2.8.13 released 2023-05-10

  • bugfix: dont’t crash game in case of analytics initialization error
  • improve copy to clipboard robustness

v2.8.10 released 2023-05-09

  • bugfix: fix “continue” button not working on the main screen

v2.8.9 released 2023-05-08

  • new campaign level “Triage” replaced “Kingmaker”
  • level “Zeal” moved later in the campaign

v2.8.7 released 2023-05-01

  • copy to clipboard robustness improvements

v2.8.6 released 2023-05-01

  • tweaks for better kongregate and itch.io integration
  • level header panel made less transparent

v2.8.5 released 2023-05-01

  • fix mute button overlap with fullscreen button when hosted on itch.io

v2.8.4 released 2023-05-01

  • more robust copy to clipboard functionality
  • analytics setup tweaks

v2.8.2 released 2023-04-30

  • new campaign level swapped in for “Scramble”
  • new rewind UI allows rewinding more than one turn back
  • rewind to first turn refunds all lives, rewind within the current turn is free
  • explicit error message when dropping a link instead of file into the dropzone
  • game UI panel transitions cleanup and robustness improvements (fixes some minor UI bugs)
  • turn counter added to victory screen
  • option to view replay added to defeat screen when out of rewinds
  • bugfix: update map preview correctly when exiting to manu while viewing replay or rewinding
  • bugfix: no more ghost tile highlights when going back/forward a turn in replay mode
  • bugfix: fixed error when loading level on mobile safari
  • bugfix: fixed incorrect town variant showing on the region budget panel

v2.8.1 released 2023-04-24

  • fix zombies mode

v2.8.0 released 2023-04-23

  • new campaign levels swapped in for “Mount Blanik” and “Three Towers”
  • added option to view replay of the entire game, not just the last turn
  • added option to save the game replay to a file and load it by dragging the file into the game window
  • option to view replay added to victory screen
  • it’s now possible to import custom maps by dragging the map file into the browser window
  • saved games now include history => you can undo, rewind and view replay after resuming a saved game
  • bugfix: “Skip spectating” button now works when pressed while playback is paused.
  • bugfix: prevent scrolling off screen on map selection
  • bugfix: incorrect metadata after merging a freshly bought unit could corrupt replay data
  • diplomacy AI tweak: AI rivals are slightly less envious
  • automatically remove old autosaves when running out of local storage space

v2.7.12 released 2023-04-10

  • new campaign level swapped for “Black forest”

v2.7.11 released 2023-04-07

  • surrender disabled in zombie mode
  • fixed cases where player could not attack hero

v2.7.10 released 2023-04-03

  • new campaign level swapped for “Outbreak”

v2.7.9 released 2023-03-26

  • 2 new campaign levels swapped for levels “Afuru” and “Treasure Hunt”

v2.7.8 released 2023-03-26

  • bugfix: rewind no longer broken on the defeat screen or when rewinding in the middle of enemy turn

v2.7.5 released 2023-03-25

  • bugfix: you no longer get stuck in replay mode after you start it with no province selected
  • bugfix: fix spectating mode failing on fast speed when unit retreated multiple times in one turn
  • bugfix: fix glitches in spectating mode when tabbing in and out of the game

v2.7.3 released 2023-03-20

  • bugfix: fix cut-off symbols not showing up on start of player turn
  • new levels “Canyonero” (by @Graggle) and “Decadence” swapped for “Pilgrims” and “Kiawa” in the campaign
  • level “Stronghold” moved later in the campaign

v2.7.1 released 2023-03-13

  • bugfix: fixed ghost villager after buying and merging unit

v2.7.0 released 2023-03-13

  • ability to view replay of latest rival turn
  • enemy region summary tooltip now also shows their net income
  • number of improvements to rival turn playback on all spectating speeds - less jank and pointless waiting
  • fast and very fast speeds no longer skip unit merging and moves within rivals own territory
  • defeat screen appears instantly - you no longer have to wait for the end of all rivals turns
  • fastest playback speed now even faster (no artificial delay after focusing next faction)
  • bugfix: heroes can attack each other again
  • bugfix: coin consumption animation shows up properly again
  • 1 new campaign level (swapped for “Boiling Pot”)

v2.6.8 released 2023-03-05

  • campaign maps rotation: Wolfpaw nad Hold the Tide swapped with two new levels

v2.6.7 released 2023-02-26

  • the power balance bar proportions now reflecting purely the size of each factions territory (previously included other factors used by the AI to estimate faction strength)
  • rivals now offer surrender when hopelessly overpowered
  • bugfix: tooltips no longer appear during rival turn after player ends the turn by pressing ‘E’ while hovering a unit
  • 2 new campaign levels

v2.6.6 released 2023-02-21

  • 2 new campaign levels

v2.6.5 released 2023-02-19

  • overhaul of the way AI balances offensive and defensive moves - greedier expansion, less turtling, restored will to make desperate attacks in desperate circumstances
  • minor AI performance improvements (better use of caching in some helper data structures)
  • rebalanced campaign maps:
    • parched empire (#57, made easier)
    • let the winter come (#61, made easier)
    • hold the tide (#72, made harder)

v2.6.4 released 2023-02-12

  • AI performance improvements (especially on large maps) thanks to improved caching and heuristics
  • AI got slightly better at evaluating attack options
  • bugfix: fixed main source of occasional very long delay during AI turn
  • 2 new campaign levels

v2.6.3 released 2023-02-06

  • 2 new campaign levels

v2.6.2 released 2023-01-29

  • bugfix: fixed a massive bug in AI move evaluation which have caused the AI rivals to make totally reckless moves from time to time.
  • 2 new campaign levels

v2.6.0 released 2023-01-23

  • major AI update released - AI rivals have greatly improved offensive and defensive capabilities and should exhibit a lot more “common sense”
  • number of campaign levels moved and/or patched for the updated AI
  • 6 new levels added and 3 levels removed from the campaign
  • fixed a bug in the map generator that led to regions of same colour being placed too close together, often leading to severely imbalanced maps; this unfortunately makes older conquest map links incompatible with the current version

v2.5.13 released 2022-12-10

  • bugfix: fixed various cases of the game breaking or controls disappearing when exiting level or opening a menu during enemy turn

v2.5.12 released 2022-12-09

  • bugfix: fix occasional freeze when cornered AI is planning next move

v2.5.11 released 2022-12-05

  • 3 new levels
  • level 56 (Containment) removed

v2.5.10 released 2022-11-28

  • tweak to level 56 (Containment) to prevent cheap victory

v2.5.9 released 2022-11-27

  • 3 new levels
  • bugfix: haunted Towns produce zombies properly again

v2.5.7 released 2022-11-26

  • bugfix: fixed offline mode

v2.5.6 released 2022-11-20

  • 3 new levels

v2.5.5 released 2022-11-13

  • add author credit to community-submitted levels
  • 3 new levels
  • “Bay of salt” moved later in the campaign

v2.5.4 released 2022-11-06

  • bandits are now unable to pass through walls
  • smarter detection which regions are actionable - if there’s nothing you can do in a given region, it will be skipped when you clicking “next”
  • shift-click to buy another unit of the same type
  • ctrl-click to bypass most confirmation windows
  • 3 new campaign levels
  • removed Halloween level “They are dozens” from campaign
  • bugfix: using rewind on defeat screen no longer gives you back all lives in certain situations

v2.5.3 released 2022-11-01

  • bugfix: check win conditions on start of player turn

v2.5.2 released 2022-10-30

  • a few additional tips in “how to play”
  • 3 new campaign levels
  • campaing level 48 “Incursion” removed
  • zombies?…

v2.5.1 released 2022-10-23

  • three new levels added
  • campaign level “Quagmire” removed
  • campaign levels “Red River” (#27) and “Fjords” (#30) tweaked to be more interesting
  • rivals no longer smile at you after a backstab
  • AI tweak: AI less confrontational and eager to buy expensive units in 1v1 lategame situations
  • bugfix: avoid crash when loading game that was saved during AI turn

v2.5.0 released 2022-10-21

  • performance optimization of player actions (reduced lag when moving/buying unit)
  • option to adjust enemy turn playback speed in options menu
  • bandit moves are deterministic (you will always see the same moves after rewind)
  • game waits for UI transitions to finish before start of AI calculations (prevents choppy UX feel after hitting end turn)
  • bugfix: properly cleanup past conquest levels from user data
  • bugfix: fix a rare crash during AI frontline defense calculation

v2.4.2 released 2022-10-19

  • bugfix: fix a bug that would cause the AI to freeze for an extended period

v2.4.1 released 2022-10-18

  • “Incursion” level difficulty nerf

v2.4.0 released 2022-10-17

  • AI is better at defending and plays balances attack and defense more evenly especially in late game
  • AI makes better army composition decisions (in particular doesn’t get expensive units until it really needs them)
  • AI gives more attention to defending against attacks from provinces which were attacking it the previous turn
  • AI should never stay completely passive
  • in a 1v1 late game scenario, AI no longer holds back when attacking, even if it really likes the remaining opponent
  • overhaul of truce approval bonus calculation - it is a lot easier to make friends by playing peacefully
  • balance changes in campaign levels “Hold The Tide”, “Promised land”, “Natives”, “Incursion” and “Sedition”
  • many campaign levels changed their position in the campaign based on shift in their difficulty with the new AI
  • added 6 new levels
  • bugfix: fixed AI doing nothing in various specific situations
  • bugfix: fix “unit not paid” symbols over units not updating properly during enemy turn
  • bugfix: AI should no longer be wasting expensive units to weed out bandits on its own territory

v2.3.6 released 2022-10-14

  • bugfix: When enemy takes a hex that had a bandit, the alert tooltip no longer says “They killed our bandit!”
  • bugfix: Fix bought pawn not reappearing in shopping tray after being returned to town. (thanks @Deathbanesravenhaft)

v2.3.4 released 2022-10-07

  • fixed typo in tutorial (thanks @XanderStuff)

v2.3.3 released 2022-10-03

  • bugfix: fixed player missing their starting villager in Island 25 (“Scorching Heat”)

v2.3.2 released 2022-10-02

  • restored the AI to be a little more suspecting against dominant faction
  • AI less likely to just sit around and defend in a losing situation

v2.3.0 released 2022-09-25

  • 3 new campaign levels
  • rival attitude emojis now animate, giving you instant feedback on the diplomatic effect of your actions
  • defense strength indicators are now always visible when province is selected (both own and rival province)
  • AI may now choose to wait and conserve coins when there is no good expansion opportunity
  • AI bugfix: no longer has the habit to use knights as town guards
  • AI tuning: AI acts less unhinged in desperate situations, still pays some attention to defense and economy
  • AI tuning: AI is a bit less envious of dominant faction in early game
  • AI tuning: more nuanced calculation on approval impact on allies and enemies of attacked player
  • AI bugfix: AI no longer completely ignores rich bandit camps when focusing on war
  • AI bugfix: faction power estimate is no longer blind to units that didn’t attack in the preceding turn
  • AI bugfix: fixed a bug that made a dominant faction quickly begin to like everyone else
  • AI bugfix: attacking an already bankrupt province no longer incurs the same approval penalty as did bankrupting it in the first place
  • campaign island 34 (Hold the Tide) rebalanced to compensate for AI improvements
  • bugfix: missing defense marker on the tile a pawn was picked up from
  • bugfix: attitude emojis now update immediately after end of player turn
  • bugfix: rewind now works correctly when used during enemy turn playback

v2.2.4 released 2022-09-18

  • 3 new campaign levels
  • ability to copy and reuse a link to the current level (buttons added to conquest setup, play and victory screens)
  • level name now more prominently visible on play and victory screens
  • conquest islands now have randomly generated names (no more boring “Unknown island”)
  • in conquest mode you can now also generate a new island by entering a custom name
  • you can now close modal dialogs with escape key
  • bugfix: fix UI tooltips sometimes appearing even when element is no longer under mouse pointer
  • bugfix: improve victory screen buttons layout on small screens
  • bugfix: fixed missing modal window header decoration and occasional bad sizing
  • bugfix: fix level feedback form not showing

v2.2.3 released 2022-09-11

  • 3 new campaign levels
  • Campaign level 22 (“Politics”) removed
  • Bankruptcy markers on units take precedence over exclamation mark markers

v2.2.2 released 2022-09-04

  • highlight new levels on the level select screen
  • 3 new levels
  • bugfix: fix sign-in buttons showing up even when sidebar closed after unexpected disconnect

v2.2.0 released 2022-09-03

  • ability to sign in via email/google/facebook and automatically sync progress in background
  • new sidebar UI for How to play and Feedback form
  • color palette choice is now a global preference and persist across levels and sessions
  • new toggle fullscreen prompt on mobile
  • allow to import a game from string by hitting F8
  • mute and fullscreen toggle buttons moved to bottom right corner on desktop
  • completed capmaign maps show the starting state (for reaply) instead of the winning state
  • bugfix: added preloading for certain sprites on victory screen so that they won’t fail to show while offline
  • bugfix: fixed feedback dialog input box not visible on android/iOS in fullscreen mode

v2.1.41 released 2022-08-28

  • new levels 8,13,26
  • removed level 12 (Onslaught)
  • bugfix: fix campaign maps loading redundantly for a second time during boot

v2.1.39 released 2022-08-23

  • error reporting improvements

v2.1.38 released 2022-08-22

  • bugfix: clicking the wrong spot on the screen no longer randomly triggers google login

v2.1.37 released 2022-08-22

  • bugfix: prevent rare incorrect tile updates resulting from concurrent move transitions on enemy turn
  • bugfix: don’t start player turn before bandit actions completed animating
  • autosave progress at the start of conquest level, even before first player action

v2.1.36 released 2022-08-21

  • added new levels 5, 17, 18, removed level 11 (Gorith)
  • bugfix: fixed a few visual bugs related to the bandit rule change

v2.1.31 released 2022-08-21

  • undo hotkey expands the rewind menu if no more actions can be undone in the turn
  • allow switching from buying one unit to another with numeric hotkeys

v2.1.30 released 2022-08-21

  • RULES CHANGE: All cut off units turn into bandits at the end of EACH players turn (previously this happened at the start of the unit owners turn).
  • display current level name on play and victory screens
  • add restart button to victory screen
  • minor tweak to 2nd tutorial level
  • bugfix: don’t show next button on victory screen if all campaign levels were completed
  • bugfix: should be no longer possible to crash the game by using buy unit or other hotkeys rapidly
  • bugfix: should be no longer able to get the shop into visually broken state by picking up and dropping pawns too fast clicking
  • bugfix: fix race condition in coins animation that could sometimes cause a ghost coin to remain on a tile after it was captured
  • bugfix: fix campaign level buttons sometimes disappearing from the campaign overview due to animation glitch
  • bugfix: ending camera drag with cursor on top of a button no longer activates it
  • bugfix: fix incorrect level preview sometimes displayed after returning from play mode to level detail screen
  • bugfix: fix ghost movement highlights staying on map preview

v2.1.28 released 2022-08-19

  • allow the game to run even when localStorage is unavailable

v2.1.27 released 2022-08-18

  • disabled right-click context menu only on screens that actually make use of the right mouse button
  • bugfix: don’t ask for level feedback while offline (thanks @deathbanesravenhaft)

v2.1.26 released 2022-08-16

  • bugfix: closing shop with the “x” button while holding a bought unit no longer crashes the game (thanks @deathbanesravenhaft)

v2.1.24 released 2022-08-15

  • bugfix: fix rare case of game failing to start due to campaign data not loaded in time

v2.1.23 released 2022-08-15

  • made the AI less likely to spam castles out of boredom, especially if it doesn’t have any other military units
  • bugfix: ensured AI’s with small provinces can’t get permanently stuck never buying a unit out a fear of budget deficit
  • bugfix: in some cases AI would build a villager even if it had no use for it

v2.1.22 released 2022-08-15

  • bugfix: failing a level while playing it again could sometimes overwrite your previous victory

v2.1.20 released 2022-08-14

  • if you have no game in progress the “continue” button on title screen points you to the next unfinished campaign level
  • 3 new campaign levels (8,9,10)
  • replaced “give up” button with “restart” on level detail screen
  • redesign of campaign level 5 (Scramble)
  • friendly AI factions are now a little less eager to backstab you when they start worrying that you’re growing too large
  • ban AI from building knights in the first two tutorial levels
  • bugfix: alert symbols should no longer hang around after restart/rewind

v2.1.18 released 2022-08-13

  • bugfix: rewind to first move no longer takes you to the start of the current turn when used in the middle of a turn (thanks @Capp)
  • bugfix: prev/next province buttons presence often not updating correctly after merging provinces or undo (thanks @Capp)
  • bugfix: don’t show the end turn confirmation dialog if you aren’t able to end turn anyway (due to holding a pawn for example) (thanks @Capp)
  • bugfix: prevent unit sprites sometimes remaining on screen indefinitely when picking up and dropping units rapidly (thanks @Capp)

v2.1.17 released 2022-08-12

  • ending turn with the “E” hotkey is now never subject to the confirmation dialog and “E” now also doubles as the “Skip enemy turn” hotkey
  • confirmation dialogs can now also be confirmed with enter and spacebar
  • bugfix: fixed province boundaries not updated when you’re clicking faster than the game can process it (thanks @Duke Garland)
  • bugfix: fixed occasionally glitchy transition (originating at wrong hex) when picking up or dropping pawn
  • bugfix: fixed freeze after unexpected action in tutorial (thanks @Capp)
  • bugfix: fixed hovering a unit sometime showing an empty tooltip with an arrow icon
  • bugfix: AI attitude emojis should no longer continue to hang around after a town is razed

v2.1.16 released 2022-08-12

  • bugfix: clicking “next” on level detail screen no longer skips over islands in “defeated” state (thanks @Capp)
  • bugfix: don’t allow selecting different region while holding a pawn (thanks @Capp)
  • bugfix: fix occasional janky scrolling behavior after camera drag on map and level detail screens (thanks @Capp)
  • bugfix: improve janky mousewheel scrolling on level detail screen (thanks @Capp)

v2.1.14 released 2022-08-11

  • warning icons on the map now have two levels based on severity - yellow and red
  • replaced start of turn news notifications with warning icons on the map with tooltips
  • on invalid move attempt a taunt speech bubble brings extra attention to the defending unit
  • added left/right buttons on level details screen
  • confirmation dialog when ending turn without doing anything
  • improved the treasury icon

v2.1.13 released 2022-08-08

  • tweak level 3 to be easier

v2.1.12 released 2022-08-08

  • increase number of factions generated for “crowded” maps

v2.1.11 released 2022-08-08

  • improve fullscreen mode availability detection

v2.1.10 released 2022-08-07

  • bugfix: hero-on-hero combat no longer causing an en error

v2.1.9 released 2022-08-07

  • bugfix: prevent the news box from covering part of the how to play modal window

v2.1.8 released 2022-08-07

  • bugfix: prevent a rare issue in map generator where player gets no starting region on unfair difficulty

v2.1.7 released 2022-08-07

  • bugfix: error reporter should no longer fail to log error details

v2.1.6 released 2022-08-05

  • when using rewind you can now choose whether to rewind to start or end of turn
  • auto-camera during enemy turn now zooms out if enemy province won’t fit screen
  • camera position and zoom at end of turn is remembered and automatically restored after turn end
  • bugfix: fixed unit sprites occasionally randomly disappearing based on camera position
  • bugfix: fixed occasional freezes during enemy turn (race condition when oponnent was simultaneously destroying another unit and buying a new unit)
  • bugfix: town levels now update correctly (to reflect what level of unit the enemy can afford)
  • bugfix: AI now evaluates the strength of hostile provinces more accurately, leading to slightly better decision making
  • bugfix: mobile UI: fixed undo button not shown as disabled at start of turn

v2.1.5 released 2022-08-03

  • bugfix: if you rewind, end turn, and rewind again, it will now work instead of doing nothing

v2.1.4 released 2022-08-03

  • bugfix: submitting feedback could fail on some larger maps
  • bugfix: cleaned up some invisible forests from campaign maps 4, 16 and 17

v2.1.3 released 2022-08-02

  • made levels 3 and 5 a bit easier

v2.1.2 released 2022-08-02

  • bugfix: UI should no longer end up in inconsistent state after skipping turn at the wrong moment
  • bugfix: fixed an error that broke automated error reporting 🤦

v2.1.1 released 2022-08-01

  • new and updated campaign maps!
  • AI is a bit more eager to capture bandit lairs
  • AI attitude emojis remain visible during enemy turn
  • island is not marked “in progress” unless player made at least one move since starting it
  • modal dialogs now have cancel ;button in top right corner
  • bugfix: fixed camera panning to incorrect position when focusing on large enemy province during their turn
  • bugfix: right-clicking outside the map to cancel buying unit works again
  • bugfix: hide news box when opening modal window
  • bugfix: fix glitches in modal dialog positioning & sizing
  • bugfix: removed extra empty space from some campaign levels

v2.1.0 released 2022-07-29

  • modal dialogs resize to fit small screen
  • mobile-friendly friendly layouts for number of screens: level select, level detail, defeat
  • new UI effects for moving and buying units, mostly for touch devices
  • multitouch support - you can now zoom in/out on touch screen using two-finger gesture
  • you can now drag-scroll the map while moving or buying unit
  • improved behavior for tooltips - summon tooltip instantly by clicking on things on the map or in the UI
  • new “hamburger menu” for returning to menu, restarting map and rewinding turn on mobile
  • hide “toggle fullscreen” button if webapp is running in browser-less mode
  • you can now use the back button on your phone to navigate within the app
  • bugfix: fixed usability issues of how-to-play screen on mobile
  • bugfix: auto camera pan during enemy turn no longer pans to incorrect location on non-default zoom levels
  • bugfix: delayed tooltips no longer triggered by touch interactions
  • bugfix: mobile UI: skip turn button no longer remains shown after end of opponents turn
  • bugfix: mobile UI: region income popup tooltip properly hidden on startup
  • bugfix: buying castles no longer highlights conquerable tiles in hostile territory
  • bugfix: fix glitchy transition when merging existing pawn with new pawn in shop
  • bugfix: auto-attacker indicator arrow now hides properly after defeating bandit inside province
  • bugfix: fixed wonky click detection on the shop area after switching between compact and full UI (after viewport resize)
  • bugfix: mobile UI: fix loading indicator alignment

v2.0.19 released 2022-07-21

  • popup notifications appear only for major news, not when you just lose a few tiles
  • bugfix: “region fractured” notification no longer appears when the split off region is not alive

v2.0.18 released 2022-07-19

  • discord button added to title screen
  • title screen cleanup and improved layout on small display

v2.0.16 released 2022-07-18

  • caching overhaul: game is fully playable offline again, but also detects updates on startup and applies them automatically (no more green “update available” prompts)

v2.0.15 released 2022-07-17

  • integration of in-game “about” and “how to play pages” with the new website
  • bugfix: make sure to always hide news-box outside of title page
  • automate changelog publishing

v2.0.12:

  • bugfix: rollback now always properly rewinds you to start of previous turn (not in the middle of it)

v2.0.0:

  • A brand new random map generator! - available under the “Conquest” menu item
  • you no longer have to wait for coin animations to finish before you start your turn
  • bugfix: feedback form send button works again
  • bugfix: defeating bandit consumes unit action again