v2.10.3 released 2023-06-01

  • AI bugfix: fixed bug in move score calculation that could cause AI to sometimes stop defending
  • bugfix: prevent a rare crash when clicking really fast while buying a unit

v2.10.2 released 2023-06-01

  • bugfix: fix misaligned “right” button on level detail screen on first load

v2.10.1 released 2023-06-01

  • bugfix: fix freeze when right-clicking immediately after picking up pawn
  • bugfix: fix province popover elements being visible on title screen

v2.10.0 released 2023-06-01

  • improved performance thanks to migration to Phaser 3.60
  • new UI for displaying rival province stats
  • less aggressive border coloring when selecting rival province
  • new town flag color for indicating imminent bankrupcy
  • rewrite of map overlays synchronization fixes number of glitches regarding highlighting selected region, showing town flags, etc.
  • bugfix: fixed two sources of occasional crash while loading a replay from file
  • bugfix: fixed pawn camera drag sometimes incorrectly triggering while dragging a unit
  • bugfix: attitude emojis now updating properly during replay
  • bugfix: no more ghost emojis after loading replay
  • bugfix: fixed rare crash when wiping out rival factions last town

v2.9.14 released 2023-05-30

  • Balance tweak: “Hourglass” level made a little harder.

v2.9.13 released 2023-05-29

  • bugfix: fix rival emoji reactions not showing on player turn
  • greatly improved fixed performance on the level index screen
  • new map “Hourglass” swapped in for “Scorching Heat”
  • a number of campaign maps have been moved to achieve a smoother difficulty curve in the campaign

v2.9.12 released 2023-05-29

  • bugfix: don’t show emoji over player towns

v2.9.11 released 2023-05-27

  • bugfix: fix misaligned/invisible DOM elements (buttons and text inputs) on Safari

v2.9.10 released 2023-05-27

  • level 2 (Hold the line): ban rivals from using knights
  • avoid showing the error popup for various minor non-fatal issues
  • show proper error message if the game fails to load textures instead of running it in a broken state
  • bugfix: prevent rare crash when switching level
  • bugfix: proper transition for bandit move => bandit replaced by camp sequence on faster replay speeds

v2.9.8 released 2023-05-26

  • less assertive feedback prompts - don’t ask for level feedback unless user spent at least a minute in the level in the current session
  • bugfix: going back during rewind no longer skips two turns at a time
  • bugfix: unit animations no longer randomly skipped during rival turn playback & replay
  • bugfix: fixed animations not always parallelized properly at faster playback speeds
  • bugfix: fix attitude emojis display glitches during replay (no more ghost emojis etc.)
  • bugfix: fix occasional crash when going to start of replay
  • bugfix: fix towns backlight not deactivating on end of replay
  • bugfix: fix town backlight not always appearing during player turn
  • replays compression improvements
  • internal: collecting replay and feedback data as part of level stats, improved error tracking

v2.9.7 released 2023-05-24

  • bugfix: fix service worker not starting (offline mode should work again)
  • experiment with serving latest level data directly from github
  • improve performance tracking and error detection during game load
  • slightly raise FPS limit to avoid needless dips under 60 FPS

v2.9.6 released 2023-05-22

  • new campaign level “Midas” swapped for “Caldera”

v2.9.5 released 2023-05-21

  • limit FPS to 60 (to reduce CPU usage and battery drain)
  • bugfix: fix screen transition bugs mostly in mobile UI introduced by the screen transition changes in v2.9.2
  • bugfix: fix play time measurement

v2.9.4 released 2023-05-16

  • another tweak to automatic UI scaling

v2.9.3 released 2023-05-16

  • bugfix: 3rd attempt to make screen orientation lock attempt not crash the game on mobile firefox (ノಠдಠ)ノ︵ ┻━┻
  • bugfix: fixed broken behavior when returning to menu after rewinding from the defeat screen

v2.9.2 released 2023-05-15

  • bugfix: prevent crashes or unpredictable behavior when leaving a map while the AI is calculating its moves
  • bugfix: disable UI interactions while transitioning between screens, fixing a whole class of UI glitches
  • bugfix: fix crash on firefox mobile due to lack of access to screen orientation lock API

v2.9.1 released 2023-05-15

  • bugfix: fix error after exiting conquest menu while a map is being generated
  • bugfix: fix glitchy map transition to/from conquest menu

v2.9.0 released 2023-05-14

  • new campaign level “Zanahary” swapped for “Kirkstall”
  • automatic camera pan is less aggressive and less eager to mess with your zoom level
  • automatic camera pan and zoom-out behavior can be customized in settings
  • improved UI scaling on high DPI screens (avoids tiny UI elements, improves performance, lowers battery usage)
  • clicking the end-turn button while holding a pawn will cause it to be returned instead of doing nothing
  • zombie mode: levels must be won by eradicating all zombies
  • zombie mode: zombies can no longer infect units through walls, not even when they have nowehere else to move
  • zombie mode: AI rivals are a little less eager to let zombies overrun their towns
  • bugfix: fix subtle visual glitches in pawns move transitions
  • bugfix: automatic camera focus takes into account space taken by control penel
  • bugfix: fix spectating camera jumping around for no reason at the start of player turn
  • bugfix: fixed rare crash after undo while hostile region is selected
  • bugfix: fixed level autosave not getting deleted after defeat
  • bugfix: fix incorrect screen pan when requesting next conquest island
  • internal: gameplay stats collection rework, error and event logging improvements

v2.8.13 released 2023-05-10

  • bugfix: dont’t crash game in case of analytics initialization error
  • improve copy to clipboard robustness

v2.8.10 released 2023-05-09

  • bugfix: fix “continue” button not working on the main screen

v2.8.9 released 2023-05-08

  • new campaign level “Triage” replaced “Kingmaker”
  • level “Zeal” moved later in the campaign

v2.8.7 released 2023-05-01

  • copy to clipboard robustness improvements

v2.8.6 released 2023-05-01

  • tweaks for better kongregate and itch.io integration
  • level header panel made less transparent

v2.8.5 released 2023-05-01

  • fix mute button overlap with fullscreen button when hosted on itch.io

v2.8.4 released 2023-05-01

  • more robust copy to clipboard functionality
  • analytics setup tweaks

v2.8.2 released 2023-04-30

  • new campaign level swapped in for “Scramble”
  • new rewind UI allows rewinding more than one turn back
  • rewind to first turn refunds all lives, rewind within the current turn is free
  • explicit error message when dropping a link instead of file into the dropzone
  • game UI panel transitions cleanup and robustness improvements (fixes some minor UI bugs)
  • turn counter added to victory screen
  • option to view replay added to defeat screen when out of rewinds
  • bugfix: update map preview correctly when exiting to manu while viewing replay or rewinding
  • bugfix: no more ghost tile highlights when going back/forward a turn in replay mode
  • bugfix: fixed error when loading level on mobile safari
  • bugfix: fixed incorrect town variant showing on the region budget panel

v2.8.1 released 2023-04-24

  • fix zombies mode

v2.8.0 released 2023-04-23

  • new campaign levels swapped in for “Mount Blanik” and “Three Towers”
  • added option to view replay of the entire game, not just the last turn
  • added option to save the game replay to a file and load it by dragging the file into the game window
  • option to view replay added to victory screen
  • it’s now possible to import custom maps by dragging the map file into the browser window
  • saved games now include history => you can undo, rewind and view replay after resuming a saved game
  • bugfix: “Skip spectating” button now works when pressed while playback is paused.
  • bugfix: prevent scrolling off screen on map selection
  • bugfix: incorrect metadata after merging a freshly bought unit could corrupt replay data
  • diplomacy AI tweak: AI rivals are slightly less envious
  • automatically remove old autosaves when running out of local storage space

v2.7.12 released 2023-04-10

  • new campaign level swapped for “Black forest”

v2.7.11 released 2023-04-07

  • surrender disabled in zombie mode
  • fixed cases where player could not attack hero

v2.7.10 released 2023-04-03

  • new campaign level swapped for “Outbreak”

v2.7.9 released 2023-03-26

  • 2 new campaign levels swapped for levels “Afuru” and “Treasure Hunt”

v2.7.8 released 2023-03-26

  • bugfix: rewind no longer broken on the defeat screen or when rewinding in the middle of enemy turn

v2.7.5 released 2023-03-25

  • bugfix: you no longer get stuck in replay mode after you start it with no province selected
  • bugfix: fix spectating mode failing on fast speed when unit retreated multiple times in one turn
  • bugfix: fix glitches in spectating mode when tabbing in and out of the game

v2.7.3 released 2023-03-20

  • bugfix: fix cut-off symbols not showing up on start of player turn
  • new levels “Canyonero” (by @Graggle) and “Decadence” swapped for “Pilgrims” and “Kiawa” in the campaign
  • level “Stronghold” moved later in the campaign

v2.7.1 released 2023-03-13

  • bugfix: fixed ghost villager after buying and merging unit

v2.7.0 released 2023-03-13

  • ability to view replay of latest rival turn
  • enemy region summary tooltip now also shows their net income
  • number of improvements to rival turn playback on all spectating speeds - less jank and pointless waiting
  • fast and very fast speeds no longer skip unit merging and moves within rivals own territory
  • defeat screen appears instantly - you no longer have to wait for the end of all rivals turns
  • fastest playback speed now even faster (no artificial delay after focusing next faction)
  • bugfix: heroes can attack each other again
  • bugfix: coin consumption animation shows up properly again
  • 1 new campaign level (swapped for “Boiling Pot”)

v2.6.8 released 2023-03-05

  • campaign maps rotation: Wolfpaw nad Hold the Tide swapped with two new levels

v2.6.7 released 2023-02-26

  • the power balance bar proportions now reflecting purely the size of each factions territory (previously included other factors used by the AI to estimate faction strength)
  • rivals now offer surrender when hopelessly overpowered
  • bugfix: tooltips no longer appear during rival turn after player ends the turn by pressing ‘E’ while hovering a unit
  • 2 new campaign levels

v2.6.6 released 2023-02-21

  • 2 new campaign levels

v2.6.5 released 2023-02-19

  • overhaul of the way AI balances offensive and defensive moves - greedier expansion, less turtling, restored will to make desperate attacks in desperate circumstances
  • minor AI performance improvements (better use of caching in some helper data structures)
  • rebalanced campaign maps:
    • parched empire (#57, made easier)
    • let the winter come (#61, made easier)
    • hold the tide (#72, made harder)

v2.6.4 released 2023-02-12

  • AI performance improvements (especially on large maps) thanks to improved caching and heuristics
  • AI got slightly better at evaluating attack options
  • bugfix: fixed main source of occasional very long delay during AI turn
  • 2 new campaign levels

v2.6.3 released 2023-02-06

  • 2 new campaign levels

v2.6.2 released 2023-01-29

  • bugfix: fixed a massive bug in AI move evaluation which have caused the AI rivals to make totally reckless moves from time to time.
  • 2 new campaign levels

v2.6.0 released 2023-01-23

  • major AI update released - AI rivals have greatly improved offensive and defensive capabilities and should exhibit a lot more “common sense”
  • number of campaign levels moved and/or patched for the updated AI
  • 6 new levels added and 3 levels removed from the campaign
  • fixed a bug in the map generator that led to regions of same colour being placed too close together, often leading to severely imbalanced maps; this unfortunately makes older conquest map links incompatible with the current version

v2.5.13 released 2022-12-10

  • bugfix: fixed various cases of the game breaking or controls disappearing when exiting level or opening a menu during enemy turn

v2.5.12 released 2022-12-09

  • bugfix: fix occasional freeze when cornered AI is planning next move

v2.5.11 released 2022-12-05

  • 3 new levels
  • level 56 (Containment) removed

v2.5.10 released 2022-11-28

  • tweak to level 56 (Containment) to prevent cheap victory

v2.5.9 released 2022-11-27

  • 3 new levels
  • bugfix: haunted Towns produce zombies properly again

v2.5.7 released 2022-11-26

  • bugfix: fixed offline mode

v2.5.6 released 2022-11-20

  • 3 new levels

v2.5.5 released 2022-11-13

  • add author credit to community-submitted levels
  • 3 new levels
  • “Bay of salt” moved later in the campaign

v2.5.4 released 2022-11-06

  • bandits are now unable to pass through walls
  • smarter detection which regions are actionable - if there’s nothing you can do in a given region, it will be skipped when you clicking “next”
  • shift-click to buy another unit of the same type
  • ctrl-click to bypass most confirmation windows
  • 3 new campaign levels
  • removed Halloween level “They are dozens” from campaign
  • bugfix: using rewind on defeat screen no longer gives you back all lives in certain situations

v2.5.3 released 2022-11-01

  • bugfix: check win conditions on start of player turn

v2.5.2 released 2022-10-30

  • a few additional tips in “how to play”
  • 3 new campaign levels
  • campaing level 48 “Incursion” removed
  • zombies?…

v2.5.1 released 2022-10-23

  • three new levels added
  • campaign level “Quagmire” removed
  • campaign levels “Red River” (#27) and “Fjords” (#30) tweaked to be more interesting
  • rivals no longer smile at you after a backstab
  • AI tweak: AI less confrontational and eager to buy expensive units in 1v1 lategame situations
  • bugfix: avoid crash when loading game that was saved during AI turn

v2.5.0 released 2022-10-21

  • performance optimization of player actions (reduced lag when moving/buying unit)
  • option to adjust enemy turn playback speed in options menu
  • bandit moves are deterministic (you will always see the same moves after rewind)
  • game waits for UI transitions to finish before start of AI calculations (prevents choppy UX feel after hitting end turn)
  • bugfix: properly cleanup past conquest levels from user data
  • bugfix: fix a rare crash during AI frontline defense calculation

v2.4.2 released 2022-10-19

  • bugfix: fix a bug that would cause the AI to freeze for an extended period

v2.4.1 released 2022-10-18

  • “Incursion” level difficulty nerf

v2.4.0 released 2022-10-17

  • AI is better at defending and plays balances attack and defense more evenly especially in late game
  • AI makes better army composition decisions (in particular doesn’t get expensive units until it really needs them)
  • AI gives more attention to defending against attacks from provinces which were attacking it the previous turn
  • AI should never stay completely passive
  • in a 1v1 late game scenario, AI no longer holds back when attacking, even if it really likes the remaining opponent
  • overhaul of truce approval bonus calculation - it is a lot easier to make friends by playing peacefully
  • balance changes in campaign levels “Hold The Tide”, “Promised land”, “Natives”, “Incursion” and “Sedition”
  • many campaign levels changed their position in the campaign based on shift in their difficulty with the new AI
  • added 6 new levels
  • bugfix: fixed AI doing nothing in various specific situations
  • bugfix: fix “unit not paid” symbols over units not updating properly during enemy turn
  • bugfix: AI should no longer be wasting expensive units to weed out bandits on its own territory

v2.3.6 released 2022-10-14

  • bugfix: When enemy takes a hex that had a bandit, the alert tooltip no longer says “They killed our bandit!”
  • bugfix: Fix bought pawn not reappearing in shopping tray after being returned to town. (thanks @Deathbanesravenhaft)

v2.3.4 released 2022-10-07

  • fixed typo in tutorial (thanks @XanderStuff)

v2.3.3 released 2022-10-03

  • bugfix: fixed player missing their starting villager in Island 25 (“Scorching Heat”)

v2.3.2 released 2022-10-02

  • restored the AI to be a little more suspecting against dominant faction
  • AI less likely to just sit around and defend in a losing situation

v2.3.0 released 2022-09-25

  • 3 new campaign levels
  • rival attitude emojis now animate, giving you instant feedback on the diplomatic effect of your actions
  • defense strength indicators are now always visible when province is selected (both own and rival province)
  • AI may now choose to wait and conserve coins when there is no good expansion opportunity
  • AI bugfix: no longer has the habit to use knights as town guards
  • AI tuning: AI acts less unhinged in desperate situations, still pays some attention to defense and economy
  • AI tuning: AI is a bit less envious of dominant faction in early game
  • AI tuning: more nuanced calculation on approval impact on allies and enemies of attacked player
  • AI bugfix: AI no longer completely ignores rich bandit camps when focusing on war
  • AI bugfix: faction power estimate is no longer blind to units that didn’t attack in the preceding turn
  • AI bugfix: fixed a bug that made a dominant faction quickly begin to like everyone else
  • AI bugfix: attacking an already bankrupt province no longer incurs the same approval penalty as did bankrupting it in the first place
  • campaign island 34 (Hold the Tide) rebalanced to compensate for AI improvements
  • bugfix: missing defense marker on the tile a pawn was picked up from
  • bugfix: attitude emojis now update immediately after end of player turn
  • bugfix: rewind now works correctly when used during enemy turn playback

v2.2.4 released 2022-09-18

  • 3 new campaign levels
  • ability to copy and reuse a link to the current level (buttons added to conquest setup, play and victory screens)
  • level name now more prominently visible on play and victory screens
  • conquest islands now have randomly generated names (no more boring “Unknown island”)
  • in conquest mode you can now also generate a new island by entering a custom name
  • you can now close modal dialogs with escape key
  • bugfix: fix UI tooltips sometimes appearing even when element is no longer under mouse pointer
  • bugfix: improve victory screen buttons layout on small screens
  • bugfix: fixed missing modal window header decoration and occasional bad sizing
  • bugfix: fix level feedback form not showing

v2.2.3 released 2022-09-11

  • 3 new campaign levels
  • Campaign level 22 (“Politics”) removed
  • Bankruptcy markers on units take precedence over exclamation mark markers

v2.2.2 released 2022-09-04

  • highlight new levels on the level select screen
  • 3 new levels
  • bugfix: fix sign-in buttons showing up even when sidebar closed after unexpected disconnect

v2.2.0 released 2022-09-03

  • ability to sign in via email/google/facebook and automatically sync progress in background
  • new sidebar UI for How to play and Feedback form
  • color palette choice is now a global preference and persist across levels and sessions
  • new toggle fullscreen prompt on mobile
  • allow to import a game from string by hitting F8
  • mute and fullscreen toggle buttons moved to bottom right corner on desktop
  • completed capmaign maps show the starting state (for reaply) instead of the winning state
  • bugfix: added preloading for certain sprites on victory screen so that they won’t fail to show while offline
  • bugfix: fixed feedback dialog input box not visible on android/iOS in fullscreen mode

v2.1.41 released 2022-08-28

  • new levels 8,13,26
  • removed level 12 (Onslaught)
  • bugfix: fix campaign maps loading redundantly for a second time during boot

v2.1.39 released 2022-08-23

  • error reporting improvements

v2.1.38 released 2022-08-22

  • bugfix: clicking the wrong spot on the screen no longer randomly triggers google login

v2.1.37 released 2022-08-22

  • bugfix: prevent rare incorrect tile updates resulting from concurrent move transitions on enemy turn
  • bugfix: don’t start player turn before bandit actions completed animating
  • autosave progress at the start of conquest level, even before first player action

v2.1.36 released 2022-08-21

  • added new levels 5, 17, 18, removed level 11 (Gorith)
  • bugfix: fixed a few visual bugs related to the bandit rule change

v2.1.31 released 2022-08-21

  • undo hotkey expands the rewind menu if no more actions can be undone in the turn
  • allow switching from buying one unit to another with numeric hotkeys

v2.1.30 released 2022-08-21

  • RULES CHANGE: All cut off units turn into bandits at the end of EACH players turn (previously this happened at the start of the unit owners turn).
  • display current level name on play and victory screens
  • add restart button to victory screen
  • minor tweak to 2nd tutorial level
  • bugfix: don’t show next button on victory screen if all campaign levels were completed
  • bugfix: should be no longer possible to crash the game by using buy unit or other hotkeys rapidly
  • bugfix: should be no longer able to get the shop into visually broken state by picking up and dropping pawns too fast clicking
  • bugfix: fix race condition in coins animation that could sometimes cause a ghost coin to remain on a tile after it was captured
  • bugfix: fix campaign level buttons sometimes disappearing from the campaign overview due to animation glitch
  • bugfix: ending camera drag with cursor on top of a button no longer activates it
  • bugfix: fix incorrect level preview sometimes displayed after returning from play mode to level detail screen
  • bugfix: fix ghost movement highlights staying on map preview

v2.1.28 released 2022-08-19

  • allow the game to run even when localStorage is unavailable

v2.1.27 released 2022-08-18

  • disabled right-click context menu only on screens that actually make use of the right mouse button
  • bugfix: don’t ask for level feedback while offline (thanks @deathbanesravenhaft)

v2.1.26 released 2022-08-16

  • bugfix: closing shop with the “x” button while holding a bought unit no longer crashes the game (thanks @deathbanesravenhaft)

v2.1.24 released 2022-08-15

  • bugfix: fix rare case of game failing to start due to campaign data not loaded in time

v2.1.23 released 2022-08-15

  • made the AI less likely to spam castles out of boredom, especially if it doesn’t have any other military units
  • bugfix: ensured AI’s with small provinces can’t get permanently stuck never buying a unit out a fear of budget deficit
  • bugfix: in some cases AI would build a villager even if it had no use for it

v2.1.22 released 2022-08-15

  • bugfix: failing a level while playing it again could sometimes overwrite your previous victory

v2.1.20 released 2022-08-14

  • if you have no game in progress the “continue” button on title screen points you to the next unfinished campaign level
  • 3 new campaign levels (8,9,10)
  • replaced “give up” button with “restart” on level detail screen
  • redesign of campaign level 5 (Scramble)
  • friendly AI factions are now a little less eager to backstab you when they start worrying that you’re growing too large
  • ban AI from building knights in the first two tutorial levels
  • bugfix: alert symbols should no longer hang around after restart/rewind

v2.1.18 released 2022-08-13

  • bugfix: rewind to first move no longer takes you to the start of the current turn when used in the middle of a turn (thanks @Capp)
  • bugfix: prev/next province buttons presence often not updating correctly after merging provinces or undo (thanks @Capp)
  • bugfix: don’t show the end turn confirmation dialog if you aren’t able to end turn anyway (due to holding a pawn for example) (thanks @Capp)
  • bugfix: prevent unit sprites sometimes remaining on screen indefinitely when picking up and dropping units rapidly (thanks @Capp)

v2.1.17 released 2022-08-12

  • ending turn with the “E” hotkey is now never subject to the confirmation dialog and “E” now also doubles as the “Skip enemy turn” hotkey
  • confirmation dialogs can now also be confirmed with enter and spacebar
  • bugfix: fixed province boundaries not updated when you’re clicking faster than the game can process it (thanks @Duke Garland)
  • bugfix: fixed occasionally glitchy transition (originating at wrong hex) when picking up or dropping pawn
  • bugfix: fixed freeze after unexpected action in tutorial (thanks @Capp)
  • bugfix: fixed hovering a unit sometime showing an empty tooltip with an arrow icon
  • bugfix: AI attitude emojis should no longer continue to hang around after a town is razed

v2.1.16 released 2022-08-12

  • bugfix: clicking “next” on level detail screen no longer skips over islands in “defeated” state (thanks @Capp)
  • bugfix: don’t allow selecting different region while holding a pawn (thanks @Capp)
  • bugfix: fix occasional janky scrolling behavior after camera drag on map and level detail screens (thanks @Capp)
  • bugfix: improve janky mousewheel scrolling on level detail screen (thanks @Capp)

v2.1.14 released 2022-08-11

  • warning icons on the map now have two levels based on severity - yellow and red
  • replaced start of turn news notifications with warning icons on the map with tooltips
  • on invalid move attempt a taunt speech bubble brings extra attention to the defending unit
  • added left/right buttons on level details screen
  • confirmation dialog when ending turn without doing anything
  • improved the treasury icon

v2.1.13 released 2022-08-08

  • tweak level 3 to be easier

v2.1.12 released 2022-08-08

  • increase number of factions generated for “crowded” maps

v2.1.11 released 2022-08-08

  • improve fullscreen mode availability detection

v2.1.10 released 2022-08-07

  • bugfix: hero-on-hero combat no longer causing an en error

v2.1.9 released 2022-08-07

  • bugfix: prevent the news box from covering part of the how to play modal window

v2.1.8 released 2022-08-07

  • bugfix: prevent a rare issue in map generator where player gets no starting region on unfair difficulty

v2.1.7 released 2022-08-07

  • bugfix: error reporter should no longer fail to log error details

v2.1.6 released 2022-08-05

  • when using rewind you can now choose whether to rewind to start or end of turn
  • auto-camera during enemy turn now zooms out if enemy province won’t fit screen
  • camera position and zoom at end of turn is remembered and automatically restored after turn end
  • bugfix: fixed unit sprites occasionally randomly disappearing based on camera position
  • bugfix: fixed occasional freezes during enemy turn (race condition when oponnent was simultaneously destroying another unit and buying a new unit)
  • bugfix: town levels now update correctly (to reflect what level of unit the enemy can afford)
  • bugfix: AI now evaluates the strength of hostile provinces more accurately, leading to slightly better decision making
  • bugfix: mobile UI: fixed undo button not shown as disabled at start of turn

v2.1.5 released 2022-08-03

  • bugfix: if you rewind, end turn, and rewind again, it will now work instead of doing nothing

v2.1.4 released 2022-08-03

  • bugfix: submitting feedback could fail on some larger maps
  • bugfix: cleaned up some invisible forests from campaign maps 4, 16 and 17

v2.1.3 released 2022-08-02

  • made levels 3 and 5 a bit easier

v2.1.2 released 2022-08-02

  • bugfix: UI should no longer end up in inconsistent state after skipping turn at the wrong moment
  • bugfix: fixed an error that broke automated error reporting 🤦

v2.1.1 released 2022-08-01

  • new and updated campaign maps!
  • AI is a bit more eager to capture bandit lairs
  • AI attitude emojis remain visible during enemy turn
  • island is not marked “in progress” unless player made at least one move since starting it
  • modal dialogs now have cancel ;button in top right corner
  • bugfix: fixed camera panning to incorrect position when focusing on large enemy province during their turn
  • bugfix: right-clicking outside the map to cancel buying unit works again
  • bugfix: hide news box when opening modal window
  • bugfix: fix glitches in modal dialog positioning & sizing
  • bugfix: removed extra empty space from some campaign levels

v2.1.0 released 2022-07-29

  • modal dialogs resize to fit small screen
  • mobile-friendly friendly layouts for number of screens: level select, level detail, defeat
  • new UI effects for moving and buying units, mostly for touch devices
  • multitouch support - you can now zoom in/out on touch screen using two-finger gesture
  • you can now drag-scroll the map while moving or buying unit
  • improved behavior for tooltips - summon tooltip instantly by clicking on things on the map or in the UI
  • new “hamburger menu” for returning to menu, restarting map and rewinding turn on mobile
  • hide “toggle fullscreen” button if webapp is running in browser-less mode
  • you can now use the back button on your phone to navigate within the app
  • bugfix: fixed usability issues of how-to-play screen on mobile
  • bugfix: auto camera pan during enemy turn no longer pans to incorrect location on non-default zoom levels
  • bugfix: delayed tooltips no longer triggered by touch interactions
  • bugfix: mobile UI: skip turn button no longer remains shown after end of opponents turn
  • bugfix: mobile UI: region income popup tooltip properly hidden on startup
  • bugfix: buying castles no longer highlights conquerable tiles in hostile territory
  • bugfix: fix glitchy transition when merging existing pawn with new pawn in shop
  • bugfix: auto-attacker indicator arrow now hides properly after defeating bandit inside province
  • bugfix: fixed wonky click detection on the shop area after switching between compact and full UI (after viewport resize)
  • bugfix: mobile UI: fix loading indicator alignment

v2.0.19 released 2022-07-21

  • popup notifications appear only for major news, not when you just lose a few tiles
  • bugfix: “region fractured” notification no longer appears when the split off region is not alive

v2.0.18 released 2022-07-19

  • discord button added to title screen
  • title screen cleanup and improved layout on small display

v2.0.16 released 2022-07-18

  • caching overhaul: game is fully playable offline again, but also detects updates on startup and applies them automatically (no more green “update available” prompts)

v2.0.15 released 2022-07-17

  • integration of in-game “about” and “how to play pages” with the new website
  • bugfix: make sure to always hide news-box outside of title page
  • automate changelog publishing


  • bugfix: rollback now always properly rewinds you to start of previous turn (not in the middle of it)


  • A brand new random map generator! - available under the “Conquest” menu item
  • you no longer have to wait for coin animations to finish before you start your turn
  • bugfix: feedback form send button works again
  • bugfix: defeating bandit consumes unit action again