v2.3.0 released 2022-09-25

  • 3 new campaign levels
  • rival attitude emojis now animate, giving you instant feedback on the diplomatic effect of your actions
  • defense strength indicators are now always visible when province is selected (both own and rival province)
  • ai may now choose to wait and conserve coins when there is no good expansion opportunity
  • ai bugfix: no longer has the habit to use knights as town guards
  • ai tuning: ai acts less unhinged in desperate situations, still pays some attention to defense and economy
  • ai tuning: ai is a bit less envious of dominant faction in early game
  • ai tuning: more nuanced calculation on approval impact on allies and enemies of attacked player
  • ai bugfix: ai no longer completely ignores rich bandit camps when focusing on war
  • ai bugfix: faction power estimate is no longer blind to units that didn’t attack in the preceding turn
  • ai bugfix: fixed a bug that made a dominant faction quickly begin to like everyone else
  • ai bugfix: attacking an already bankrupt province no longer incurs the same approval penalty as did bankrupting it in the first place
  • campaign island 31 (Hold the Tide) rebalanced to compensate for AI improvements
  • bugfix: missing defense marker on the tile a pawn was picked up from
  • bugfix: attitude emojis now update immediately after end of player turn
  • bugfix: rewind now works correctly when used during enemy turn playback

v2.2.4 released 2022-09-18

  • 3 new campaign levels
  • ability to copy and reuse a link to the current level (buttons added to conquest setup, play and victory screens)
  • level name now more prominently visible on play and victory screens
  • conquest islands now have randomly generated names (no more boring “Unknown island”)
  • in conquest mode you can now also generate a new island by entering a custom name
  • you can now close modal dialogs with escape key
  • bugfix: fix UI tooltips sometimes appearing even when element is no longer under mouse pointer
  • bugfix: improve victory screen buttons layout on small screens
  • bugfix: fixed missing modal window header decoration and occasional bad sizing
  • bugfix: fix level feedback form not showing

v2.2.3 released 2022-09-11

  • 3 new campaign levels
  • Campaign level 22 (“Politics”) removed
  • Bankruptcy markers on units take precedence over exclamation mark markers

v2.2.2 released 2022-09-04

  • highlight new levels on the level select screen
  • 3 new levels
  • bugfix: fix sign-in buttons showing up even when sidebar closed after unexpected disconnect

v2.2.0 released 2022-09-03

  • ability to sign in via email/google/facebook and automatically sync progress in background
  • new sidebar UI for How to play and Feedback form
  • color palette choice is now a global preference and persist across levels and sessions
  • new toggle fullscreen prompt on mobile
  • allow to import a game from string by hitting F8
  • mute and fullscreen toggle buttons moved to bottom right corner on desktop
  • completed capmaign maps show the starting state (for reaply) instead of the winning state
  • bugfix: added preloading for certain sprites on victory screen so that they won’t fail to show while offline
  • bugfix: fixed feedback dialog input box not visible on android/iOS in fullscreen mode

v2.1.41 released 2022-08-28

  • new levels 8,13,26
  • removed level 12 (Onslaught)
  • bugfix: fix campaign maps loading redundantly for a second time during boot

v2.1.39 released 2022-08-23

  • error reporting improvements

v2.1.38 released 2022-08-22

  • bugfix: clicking the wrong spot on the screen no longer randomly triggers google login

v2.1.37 released 2022-08-22

  • bugfix: prevent rare incorrect tile updates resulting from concurrent move transitions on enemy turn
  • bugfix: don’t start player turn before bandit actions completed animating
  • autosave progress at the start of conquest level, even before first player action

v2.1.36 released 2022-08-21

  • added new levels 5, 17, 18, removed level 11 (Gorith)
  • bugfix: fixed a few visual bugs related to the bandit rule change

v2.1.31 released 2022-08-21

  • undo hotkey expands the rewind menu if no more actions can be undone in the turn
  • allow switching from buying one unit to another with numeric hotkeys

v2.1.30 released 2022-08-21

  • RULES CHANGE: All cut off units turn into bandits at the end of EACH players turn (previously this happened at the start of the unit owners turn).
  • display current level name on play and victory screens
  • add restart button to victory screen
  • minor tweak to 2nd tutorial level
  • bugfix: don’t show next button on victory screen if all campaign levels were completed
  • bugfix: should be no longer possible to crash the game by using buy unit or other hotkeys rapidly
  • bugfix: should be no longer able to get the shop into visually broken state by picking up and dropping pawns too fast clicking
  • bugfix: fix race condition in coins animation that could sometimes cause a ghost coin to remain on a tile after it was captured
  • bugfix: fix campaign level buttons sometimes disappearing from the campaign overview due to animation glitch
  • bugfix: ending camera drag with cursor on top of a button no longer activates it
  • bugfix: fix incorrect level preview sometimes displayed after returning from play mode to level detail screen
  • bugfix: fix ghost movement highlights staying on map preview

v2.1.28 released 2022-08-19

  • allow the game to run even when localStorage is unavailable

v2.1.27 released 2022-08-18

  • disabled right-click context menu only on screens that actually make use of the right mouse button
  • bugfix: don’t ask for level feedback while offline (thanks @deathbanesravenhaft)

v2.1.26 released 2022-08-16

  • bugfix: closing shop with the “x” button while holding a bought unit no longer crashes the game (thanks @deathbanesravenhaft)

v2.1.24 released 2022-08-15

  • bugfix: fix rare case of game failing to start due to campaign data not loaded in time

v2.1.23 released 2022-08-15

  • made the AI less likely to spam castles out of boredom, especially if it doesn’t have any other military units
  • bugfix: ensured AI’s with small provinces can’t get permanently stuck never buying a unit out a fear of budget deficit
  • bugfix: in some cases AI would build a villager even if it had no use for it

v2.1.22 released 2022-08-15

  • bugfix: failing a level while playing it again could sometimes overwrite your previous victory

v2.1.20 released 2022-08-14

  • if you have no game in progress the “continue” button on title screen points you to the next unfinished campaign level
  • 3 new campaign levels (8,9,10)
  • replaced “give up” button with “restart” on level detail screen
  • redesign of campaign level 5 (Scramble)
  • friendly AI factions are now a little less eager to backstab you when they start worrying that you’re growing too large
  • ban AI from building knights in the first two tutorial levels
  • bugfix: alert symbols should no longer hang around after restart/rewind

v2.1.18 released 2022-08-13

  • bugfix: rewind to first move no longer takes you to the start of the current turn when used in the middle of a turn (thanks @Capp)
  • bugfix: prev/next province buttons presence often not updating correctly after merging provinces or undo (thanks @Capp)
  • bugfix: don’t show the end turn confirmation dialog if you aren’t able to end turn anyway (due to holding a pawn for example) (thanks @Capp)
  • bugfix: prevent unit sprites sometimes remaining on screen indefinitely when picking up and dropping units rapidly (thanks @Capp)

v2.1.17 released 2022-08-12

  • ending turn with the “E” hotkey is now never subject to the confirmation dialog and “E” now also doubles as the “Skip enemy turn” hotkey
  • confirmation dialogs can now also be confirmed with enter and spacebar
  • bugfix: fixed province boundaries not updated when you’re clicking faster than the game can process it (thanks @Duke Garland)
  • bugfix: fixed occasionally glitchy transition (originating at wrong hex) when picking up or dropping pawn
  • bugfix: fixed freeze after unexpected action in tutorial (thanks @Capp)
  • bugfix: fixed hovering a unit sometime showing an empty tooltip with an arrow icon
  • bugfix: AI attitude emojis should no longer continue to hang around after a town is razed

v2.1.16 released 2022-08-12

  • bugfix: clicking “next” on level detail screen no longer skips over islands in “defeated” state (thanks @Capp)
  • bugfix: don’t allow selecting different region while holding a pawn (thanks @Capp)
  • bugfix: fix occasional janky scrolling behavior after camera drag on map and level detail screens (thanks @Capp)
  • bugfix: improve janky mousewheel scrolling on level detail screen (thanks @Capp)

v2.1.14 released 2022-08-11

  • warning icons on the map now have two levels based on severity - yellow and red
  • replaced start of turn news notifications with warning icons on the map with tooltips
  • on invalid move attempt a taunt speech bubble brings extra attention to the defending unit
  • added left/right buttons on level details screen
  • confirmation dialog when ending turn without doing anything
  • improved the treasury icon

v2.1.13 released 2022-08-08

  • tweak level 3 to be easier

v2.1.12 released 2022-08-08

  • increase number of factions generated for “crowded” maps

v2.1.11 released 2022-08-08

  • improve fullscreen mode availability detection

v2.1.10 released 2022-08-07

  • bugfix: hero-on-hero combat no longer causing an en error

v2.1.9 released 2022-08-07

  • bugfix: prevent the news box from covering part of the how to play modal window

v2.1.8 released 2022-08-07

  • bugfix: prevent a rare issue in map generator where player gets no starting region on unfair difficulty

v2.1.7 released 2022-08-07

  • bugfix: error reporter should no longer fail to log error details

v2.1.6 released 2022-08-05

  • when using rewind you can now choose whether to rewind to start or end of turn
  • auto-camera during enemy turn now zooms out if enemy province won’t fit screen
  • camera position and zoom at end of turn is remembered and automatically restored after turn end
  • bugfix: fixed unit sprites occasionally randomly disappearing based on camera position
  • bugfix: fixed occasional freezes during enemy turn (race condition when oponnent was simultaneously destroying another unit and buying a new unit)
  • bugfix: town levels now update correctly (to reflect what level of unit the enemy can afford)
  • bugfix: AI now evaluates the strength of hostile provinces more accurately, leading to slightly better decision making
  • bugfix: mobile UI: fixed undo button not shown as disabled at start of turn

v2.1.5 released 2022-08-03

  • bugfix: if you rewind, end turn, and rewind again, it will now work instead of doing nothing

v2.1.4 released 2022-08-03

  • bugfix: submitting feedback could fail on some larger maps
  • bugfix: cleaned up some invisible forests from campaign maps 4, 16 and 17

v2.1.3 released 2022-08-02

  • made levels 3 and 5 a bit easier

v2.1.2 released 2022-08-02

  • bugfix: UI should no longer end up in inconsistent state after skipping turn at the wrong moment
  • bugfix: fixed an error that broke automated error reporting 🤦

v2.1.1 released 2022-08-01

  • new and updated campaign maps!
  • AI is a bit more eager to capture bandit lairs
  • AI attitude emojis remain visible during enemy turn
  • island is not marked “in progress” unless player made at least one move since starting it
  • modal dialogs now have cancel ;button in top right corner
  • bugfix: fixed camera panning to incorrect position when focusing on large enemy province during their turn
  • bugfix: right-clicking outside the map to cancel buying unit works again
  • bugfix: hide news box when opening modal window
  • bugfix: fix glitches in modal dialog positioning & sizing
  • bugfix: removed extra empty space from some campaign levels

v2.1.0 released 2022-07-29

  • modal dialogs resize to fit small screen
  • mobile-friendly friendly layouts for number of screens: level select, level detail, defeat
  • new UI effects for moving and buying units, mostly for touch devices
  • multitouch support - you can now zoom in/out on touch screen using two-finger gesture
  • you can now drag-scroll the map while moving or buying unit
  • improved behavior for tooltips - summon tooltip instantly by clicking on things on the map or in the UI
  • new “hamburger menu” for returning to menu, restarting map and rewinding turn on mobile
  • hide “toggle fullscreen” button if webapp is running in browser-less mode
  • you can now use the back button on your phone to navigate within the app
  • bugfix: fixed usability issues of how-to-play screen on mobile
  • bugfix: auto camera pan during enemy turn no longer pans to incorrect location on non-default zoom levels
  • bugfix: delayed tooltips no longer triggered by touch interactions
  • bugfix: mobile UI: skip turn button no longer remains shown after end of opponents turn
  • bugfix: mobile UI: region income popup tooltip properly hidden on startup
  • bugfix: buying castles no longer highlights conquerable tiles in hostile territory
  • bugfix: fix glitchy transition when merging existing pawn with new pawn in shop
  • bugfix: auto-attacker indicator arrow now hides properly after defeating bandit inside province
  • bugfix: fixed wonky click detection on the shop area after switching between compact and full UI (after viewport resize)
  • bugfix: mobile UI: fix loading indicator alignment

v2.0.19 released 2022-07-21

  • popup notifications appear only for major news, not when you just lose a few tiles
  • bugfix: “region fractured” notification no longer appears when the split off region is not alive

v2.0.18 released 2022-07-19

  • discord button added to title screen
  • title screen cleanup and improved layout on small display

v2.0.16 released 2022-07-18

  • caching overhaul: game is fully playable offline again, but also detects updates on startup and applies them automatically (no more green “update available” prompts)

v2.0.15 released 2022-07-17

  • integration of in-game “about” and “how to play pages” with the new website
  • bugfix: make sure to always hide news-box outside of title page
  • automate changelog publishing

v2.0.12:

  • bugfix: rollback now always properly rewinds you to start of previous turn (not in the middle of it)

v2.0.0:

  • A brand new random map generator! - available under the “Conquest” menu item
  • you no longer have to wait for coin animations to finish before you start your turn
  • bugfix: feedback form send button works again
  • bugfix: defeating bandit consumes unit action again